struct SurfaceOutput { vec3 Albedo; vec3 Normal; vec3 Emission; float Specular; float Gloss; float Alpha; }; struct Input { vec2 uv_MainTex; }; struct v2f_surf { vec4 pos; vec3 vec; vec2 hip_pack0; }; uniform sampler2D _MainTex; uniform vec4 _LightPositionRange; uniform float _Cutoff; uniform vec4 _Color; void xll_clip ( in float x ) { if ((x < 0.0)) { discard; }; } void surf ( in Input IN, inout SurfaceOutput o ) { vec4 c; vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex, IN.uv_MainTex); vec4 tmpvar_2; tmpvar_2 = (tmpvar_1 * _Color); c = tmpvar_2; vec3 tmpvar_3; tmpvar_3 = c.xyz; o.Albedo = tmpvar_3; float tmpvar_4; tmpvar_4 = c.w; o.Alpha = tmpvar_4; } vec4 EncodeFloatRGBA ( in float v ) { vec4 enc; float kEncodeBit; vec4 kEncodeMul; vec4 tmpvar_1; tmpvar_1 = vec4(1.0, 255.0, 65025.0, 160580992.0); kEncodeMul = tmpvar_1; float tmpvar_2; tmpvar_2 = 0.00392157; kEncodeBit = tmpvar_2; vec4 tmpvar_3; tmpvar_3 = (kEncodeMul * v); enc = tmpvar_3; vec4 tmpvar_4; tmpvar_4 = fract (enc); vec4 tmpvar_5; tmpvar_5 = tmpvar_4; enc = tmpvar_5; vec4 tmpvar_6; tmpvar_6 = (enc - (enc.yzww * kEncodeBit)); enc = tmpvar_6; return enc; } vec4 frag_surf ( in v2f_surf IN ) { SurfaceOutput o; Input surfIN; vec2 tmpvar_1; tmpvar_1 = IN.hip_pack0.xy; surfIN.uv_MainTex = tmpvar_1; vec3 tmpvar_2; tmpvar_2 = vec3(0.0, 0.0, 0.0); o.Albedo = tmpvar_2; vec3 tmpvar_3; tmpvar_3 = vec3(0.0, 0.0, 0.0); o.Emission = tmpvar_3; float tmpvar_4; tmpvar_4 = 0.0; o.Specular = tmpvar_4; float tmpvar_5; tmpvar_5 = 0.0; o.Alpha = tmpvar_5; float tmpvar_6; tmpvar_6 = 0.0; o.Gloss = tmpvar_6; surf (surfIN, o); xll_clip ((o.Alpha - _Cutoff)); float tmpvar_7; tmpvar_7 = length (IN.vec); vec4 tmpvar_8; tmpvar_8 = EncodeFloatRGBA ((tmpvar_7 * _LightPositionRange.w)); return tmpvar_8; } void main () { v2f_surf xlt_IN; vec4 xl_retval; vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN.pos = tmpvar_1; vec3 tmpvar_2; tmpvar_2 = gl_TexCoord[0].xyz; vec3 tmpvar_3; tmpvar_3 = tmpvar_2; xlt_IN.vec = tmpvar_3; vec2 tmpvar_4; tmpvar_4 = gl_TexCoord[1].xy; vec2 tmpvar_5; tmpvar_5 = tmpvar_4; xlt_IN.hip_pack0 = tmpvar_5; vec4 tmpvar_6; tmpvar_6 = frag_surf (xlt_IN); vec4 tmpvar_7; tmpvar_7 = tmpvar_6; xl_retval = tmpvar_7; vec4 tmpvar_8; tmpvar_8 = xl_retval.xyzw; vec4 tmpvar_9; tmpvar_9 = tmpvar_8; gl_FragData[0] = tmpvar_9; }