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16 lines
360 B
Text
16 lines
360 B
Text
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#extension GL_ARB_shader_texture_lod : enable
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varying highp vec4 xlv_TEXCOORD0;
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uniform sampler2D tex;
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void main ()
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{
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mediump vec4 tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = xlv_TEXCOORD0.xy;
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lowp vec4 tmpvar_3;
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tmpvar_3 = texture2DLod (tex, tmpvar_2.xy, 0.0);
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tmpvar_1 = tmpvar_3;
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gl_FragData[0] = tmpvar_1;
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}
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