#extension GL_ARB_shader_texture_lod : enable varying highp vec4 xlv_TEXCOORD0; uniform sampler2D tex; void main () { mediump vec4 tmpvar_1; highp vec4 tmpvar_2; tmpvar_2.zw = vec2(0.0, 0.0); tmpvar_2.xy = xlv_TEXCOORD0.xy; lowp vec4 tmpvar_3; tmpvar_3 = texture2DLod (tex, tmpvar_2.xy, 0.0); tmpvar_1 = tmpvar_3; gl_FragData[0] = tmpvar_1; }