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20 lines
356 B
Text
20 lines
356 B
Text
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uniform float otherValue;
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uniform float value;
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void main ()
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{
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float result;
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float invValue;
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float tmpvar_1;
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tmpvar_1 = (1.0 / value);
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invValue = tmpvar_1;
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float tmpvar_2;
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tmpvar_2 = (otherValue / invValue);
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result = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = vec4(result);
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vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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gl_FragColor = tmpvar_4;
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}
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