uniform float otherValue; uniform float value; void main () { float result; float invValue; float tmpvar_1; tmpvar_1 = (1.0 / value); invValue = tmpvar_1; float tmpvar_2; tmpvar_2 = (otherValue / invValue); result = tmpvar_2; vec4 tmpvar_3; tmpvar_3 = vec4(result); vec4 tmpvar_4; tmpvar_4 = tmpvar_3; gl_FragColor = tmpvar_4; }