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/*
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* Copyright 2011 - 2013 Branimir Karadzic . All rights reserved .
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* License : http : //www.opensource.org/licenses/BSD-2-Clause
*/
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# include "common.h"
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# include <bgfx.h>
# include <bx/timer.h>
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# include "fpumath.h"
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# include <stdio.h>
# include <string.h>
struct PosColorVertex
{
float m_x ;
float m_y ;
float m_z ;
uint32_t m_abgr ;
} ;
static bgfx : : VertexDecl s_PosColorDecl ;
static PosColorVertex s_cubeVertices [ 8 ] =
{
{ - 1.0f , 1.0f , 1.0f , 0xff000000 } ,
{ 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
{ - 1.0f , - 1.0f , 1.0f , 0xff00ff00 } ,
{ 1.0f , - 1.0f , 1.0f , 0xff00ffff } ,
{ - 1.0f , 1.0f , - 1.0f , 0xffff0000 } ,
{ 1.0f , 1.0f , - 1.0f , 0xffff00ff } ,
{ - 1.0f , - 1.0f , - 1.0f , 0xffffff00 } ,
{ 1.0f , - 1.0f , - 1.0f , 0xffffffff } ,
} ;
static const uint16_t s_cubeIndices [ 36 ] =
{
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0 , 1 , 2 , // 0
1 , 3 , 2 ,
4 , 6 , 5 , // 2
5 , 6 , 7 ,
0 , 2 , 4 , // 4
4 , 2 , 6 ,
1 , 5 , 3 , // 6
5 , 7 , 3 ,
0 , 4 , 1 , // 8
4 , 5 , 1 ,
2 , 3 , 6 , // 10
6 , 3 , 7 ,
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} ;
static const char * s_shaderPath = NULL ;
static void shaderFilePath ( char * _out , const char * _name )
{
strcpy ( _out , s_shaderPath ) ;
strcat ( _out , _name ) ;
strcat ( _out , " .bin " ) ;
}
long int fsize ( FILE * _file )
{
long int pos = ftell ( _file ) ;
fseek ( _file , 0L , SEEK_END ) ;
long int size = ftell ( _file ) ;
fseek ( _file , pos , SEEK_SET ) ;
return size ;
}
static const bgfx : : Memory * load ( const char * _filePath )
{
FILE * file = fopen ( _filePath , " rb " ) ;
if ( NULL ! = file )
{
uint32_t size = ( uint32_t ) fsize ( file ) ;
const bgfx : : Memory * mem = bgfx : : alloc ( size + 1 ) ;
size_t ignore = fread ( mem - > data , 1 , size , file ) ;
BX_UNUSED ( ignore ) ;
fclose ( file ) ;
mem - > data [ mem - > size - 1 ] = ' \0 ' ;
return mem ;
}
return NULL ;
}
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static const bgfx : : Memory * loadShader ( const char * _name )
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{
char filePath [ 512 ] ;
shaderFilePath ( filePath , _name ) ;
return load ( filePath ) ;
}
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int _main_ ( int /*_argc*/ , char * * /*_argv*/ )
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{
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uint32_t width = 1280 ;
uint32_t height = 720 ;
uint32_t debug = BGFX_DEBUG_TEXT ;
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uint32_t reset = BGFX_RESET_VSYNC ;
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bgfx : : init ( ) ;
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bgfx : : reset ( width , height , reset ) ;
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// Enable debug text.
bgfx : : setDebug ( debug ) ;
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// Set view 0 clear state.
bgfx : : setViewClear ( 0
, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
) ;
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// Get renderer capabilities info.
const bgfx : : Caps * caps = bgfx : : getCaps ( ) ;
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// Setup root path for binary shaders. Shader binaries are different
// for each renderer.
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switch ( caps - > rendererType )
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{
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default :
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case bgfx : : RendererType : : Direct3D9 :
s_shaderPath = " shaders/dx9/ " ;
break ;
case bgfx : : RendererType : : Direct3D11 :
s_shaderPath = " shaders/dx11/ " ;
break ;
case bgfx : : RendererType : : OpenGL :
s_shaderPath = " shaders/glsl/ " ;
break ;
case bgfx : : RendererType : : OpenGLES2 :
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case bgfx : : RendererType : : OpenGLES3 :
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s_shaderPath = " shaders/gles/ " ;
break ;
}
// Create vertex stream declaration.
s_PosColorDecl . begin ( ) ;
s_PosColorDecl . add ( bgfx : : Attrib : : Position , 3 , bgfx : : AttribType : : Float ) ;
s_PosColorDecl . add ( bgfx : : Attrib : : Color0 , 4 , bgfx : : AttribType : : Uint8 , true ) ;
s_PosColorDecl . end ( ) ;
const bgfx : : Memory * mem ;
// Create static vertex buffer.
mem = bgfx : : makeRef ( s_cubeVertices , sizeof ( s_cubeVertices ) ) ;
bgfx : : VertexBufferHandle vbh = bgfx : : createVertexBuffer ( mem , s_PosColorDecl ) ;
// Create static index buffer.
mem = bgfx : : makeRef ( s_cubeIndices , sizeof ( s_cubeIndices ) ) ;
bgfx : : IndexBufferHandle ibh = bgfx : : createIndexBuffer ( mem ) ;
// Load vertex shader.
mem = loadShader ( " vs_instancing " ) ;
bgfx : : VertexShaderHandle vsh = bgfx : : createVertexShader ( mem ) ;
// Load fragment shader.
mem = loadShader ( " fs_instancing " ) ;
bgfx : : FragmentShaderHandle fsh = bgfx : : createFragmentShader ( mem ) ;
// Create program from shaders.
bgfx : : ProgramHandle program = bgfx : : createProgram ( vsh , fsh ) ;
// We can destroy vertex and fragment shader here since
// their reference is kept inside bgfx after calling createProgram.
// Vertex and fragment shader will be destroyed once program is
// destroyed.
bgfx : : destroyVertexShader ( vsh ) ;
bgfx : : destroyFragmentShader ( fsh ) ;
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int64_t timeOffset = bx : : getHPCounter ( ) ;
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while ( ! entry : : processEvents ( width , height , debug , reset ) )
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{
// Set view 0 default viewport.
bgfx : : setViewRect ( 0 , 0 , 0 , width , height ) ;
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// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx : : submit ( 0 ) ;
int64_t now = bx : : getHPCounter ( ) ;
static int64_t last = now ;
const int64_t frameTime = now - last ;
last = now ;
const double freq = double ( bx : : getHPFrequency ( ) ) ;
const double toMs = 1000.0 / freq ;
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float time = ( float ) ( ( now - timeOffset ) / double ( bx : : getHPFrequency ( ) ) ) ;
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// Use debug font to print information about this example.
bgfx : : dbgTextClear ( ) ;
bgfx : : dbgTextPrintf ( 0 , 1 , 0x4f , " bgfx/examples/05-instancing " ) ;
bgfx : : dbgTextPrintf ( 0 , 2 , 0x6f , " Description: Geometry instancing. " ) ;
bgfx : : dbgTextPrintf ( 0 , 3 , 0x0f , " Frame: % 7.3f[ms] " , double ( frameTime ) * toMs ) ;
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// Check if instancing is supported.
if ( 0 = = ( BGFX_CAPS_INSTANCING & caps - > supported ) )
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{
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// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t ( time * 3.0f ) & 1 ;
bgfx : : dbgTextPrintf ( 0 , 5 , blink ? 0x1f : 0x01 , " Instancing is not supported by GPU. " ) ;
}
else
{
float at [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
float eye [ 3 ] = { 0.0f , 0.0f , - 35.0f } ;
float view [ 16 ] ;
float proj [ 16 ] ;
mtxLookAt ( view , eye , at ) ;
mtxProj ( proj , 60.0f , float ( width ) / float ( height ) , 0.1f , 100.0f ) ;
// Set view and projection matrix for view 0.
bgfx : : setViewTransform ( 0 , view , proj ) ;
const uint16_t instanceStride = 80 ;
const bgfx : : InstanceDataBuffer * idb = bgfx : : allocInstanceDataBuffer ( 121 , instanceStride ) ;
if ( NULL ! = idb )
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{
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uint8_t * data = idb - > data ;
// Write instance data for 11x11 cubes.
for ( uint32_t yy = 0 ; yy < 11 ; + + yy )
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{
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for ( uint32_t xx = 0 ; xx < 11 ; + + xx )
{
float * mtx = ( float * ) data ;
mtxRotateXY ( mtx , time + xx * 0.21f , time + yy * 0.37f ) ;
mtx [ 12 ] = - 15.0f + float ( xx ) * 3.0f ;
mtx [ 13 ] = - 15.0f + float ( yy ) * 3.0f ;
mtx [ 14 ] = 0.0f ;
float * color = ( float * ) & data [ 64 ] ;
color [ 0 ] = sin ( time + float ( xx ) / 11.0f ) * 0.5f + 0.5f ;
color [ 1 ] = cos ( time + float ( yy ) / 11.0f ) * 0.5f + 0.5f ;
color [ 2 ] = sin ( time * 3.0f ) * 0.5f + 0.5f ;
color [ 3 ] = 1.0f ;
data + = instanceStride ;
}
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}
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// Set vertex and fragment shaders.
bgfx : : setProgram ( program ) ;
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// Set vertex and index buffer.
bgfx : : setVertexBuffer ( vbh ) ;
bgfx : : setIndexBuffer ( ibh ) ;
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// Set instance data buffer.
bgfx : : setInstanceDataBuffer ( idb ) ;
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// Set render states.
bgfx : : setState ( BGFX_STATE_DEFAULT ) ;
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// Submit primitive for rendering to view 0.
bgfx : : submit ( 0 ) ;
}
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}
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// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx : : frame ( ) ;
}
// Cleanup.
bgfx : : destroyIndexBuffer ( ibh ) ;
bgfx : : destroyVertexBuffer ( vbh ) ;
bgfx : : destroyProgram ( program ) ;
// Shutdown bgfx.
bgfx : : shutdown ( ) ;
return 0 ;
}