mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 08:38:32 -05:00
Added instancing example.
This commit is contained in:
parent
772c671752
commit
f5295b951d
21 changed files with 432 additions and 32 deletions
|
@ -205,10 +205,10 @@ int _main_(int _argc, char** _argv)
|
|||
|
||||
float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
|
||||
|
||||
// Submit 10x10 cubes.
|
||||
for (uint32_t yy = 0; yy <= 10; ++yy)
|
||||
// Submit 11x11 cubes.
|
||||
for (uint32_t yy = 0; yy < 11; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx <= 10; ++xx)
|
||||
for (uint32_t xx = 0; xx < 11; ++xx)
|
||||
{
|
||||
float mtx[16];
|
||||
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
||||
|
|
|
@ -283,16 +283,14 @@ int _main_(int _argc, char** _argv)
|
|||
, time*0.37f
|
||||
);
|
||||
|
||||
{
|
||||
float mtxInv[16];
|
||||
mtxInverse(mtxInv, mtx);
|
||||
float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
|
||||
float lightDirModelN[4];
|
||||
vec3Norm(lightDirModelN, lightDirModel);
|
||||
float lightDir[4];
|
||||
vec4MulMtx(lightDir, lightDirModelN, mtxInv);
|
||||
bgfx::setUniform(u_lightDir, lightDir);
|
||||
}
|
||||
float mtxInv[16];
|
||||
mtxInverse(mtxInv, mtx);
|
||||
float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f };
|
||||
float lightDirModelN[4];
|
||||
vec3Norm(lightDirModelN, lightDirModel);
|
||||
float lightDir[4];
|
||||
vec4MulMtx(lightDir, lightDirModelN, mtxInv);
|
||||
bgfx::setUniform(u_lightDir, lightDir);
|
||||
|
||||
float mvp[16];
|
||||
mtxMul(mvp, mtx, vp);
|
||||
|
|
13
examples/05-instancing/fs_instancing.sc
Normal file
13
examples/05-instancing/fs_instancing.sc
Normal file
|
@ -0,0 +1,13 @@
|
|||
$input v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = v_color0;
|
||||
}
|
266
examples/05-instancing/instancing.cpp
Normal file
266
examples/05-instancing/instancing.cpp
Normal file
|
@ -0,0 +1,266 @@
|
|||
/*
|
||||
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/bx.h>
|
||||
#include <bx/timer.h>
|
||||
#include "../common/dbg.h"
|
||||
#include "../common/math.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
void fatalCb(bgfx::Fatal::Enum _code, const char* _str)
|
||||
{
|
||||
DBG("%x: %s", _code, _str);
|
||||
}
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_abgr;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosColorDecl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[8] =
|
||||
{
|
||||
{-1.0f, 1.0f, 1.0f, 0xff000000 },
|
||||
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
|
||||
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
|
||||
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
|
||||
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
|
||||
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
|
||||
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
|
||||
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
|
||||
};
|
||||
|
||||
static const uint16_t s_cubeIndices[36] =
|
||||
{
|
||||
0, 2, 1, // 0
|
||||
1, 2, 3,
|
||||
4, 5, 6, // 2
|
||||
5, 7, 6,
|
||||
0, 4, 2, // 4
|
||||
4, 6, 2,
|
||||
1, 3, 5, // 6
|
||||
5, 3, 7,
|
||||
0, 1, 4, // 8
|
||||
4, 1, 5,
|
||||
2, 6, 3, // 10
|
||||
6, 7, 3,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name, const char* _default = NULL)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
BX_UNUSED(_default);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
int _main_(int _argc, char** _argv)
|
||||
{
|
||||
bgfx::init(BX_PLATFORM_WINDOWS, fatalCb);
|
||||
bgfx::reset(1280, 720);
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(BGFX_DEBUG_TEXT);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, 1280, 720);
|
||||
|
||||
// Set view 0 clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
|
||||
, 0x303030ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
case bgfx::RendererType::Null:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES2:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader("vs_instancing");
|
||||
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_instancing");
|
||||
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyVertexShader(vsh);
|
||||
bgfx::destroyFragmentShader(fsh);
|
||||
|
||||
while (true)
|
||||
{
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::submit(0);
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const double toMs = 1000.0/freq;
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
|
||||
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
mtxLookAt(view, eye, at);
|
||||
mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
|
||||
|
||||
const uint16_t instanceStride = 80;
|
||||
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
|
||||
uint8_t* data = idb->data;
|
||||
|
||||
// Write instance data for 11x11 cubes.
|
||||
for (uint32_t yy = 0; yy < 11; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 11; ++xx)
|
||||
{
|
||||
float* mtx = (float*)data;
|
||||
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
||||
mtx[12] = -15.0f + float(xx)*3.0f;
|
||||
mtx[13] = -15.0f + float(yy)*3.0f;
|
||||
mtx[14] = 0.0f;
|
||||
|
||||
float* color = (float*)&data[64];
|
||||
color[0] = sin(time+float(xx)/11.0f)*0.5f+0.5f;
|
||||
color[1] = cos(time+float(yy)/11.0f)*0.5f+0.5f;
|
||||
color[2] = sin(time*3.0f)*0.5f+0.5f;
|
||||
color[3] = 1.0f;
|
||||
|
||||
data += instanceStride;
|
||||
}
|
||||
}
|
||||
|
||||
// Set vertex and fragment shaders.
|
||||
bgfx::setProgram(program);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
|
||||
// Set instance data buffer.
|
||||
bgfx::setInstanceDataBuffer(idb);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
// Cleanup.
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyProgram(program);
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
9
examples/05-instancing/makefile
Normal file
9
examples/05-instancing/makefile
Normal file
|
@ -0,0 +1,9 @@
|
|||
#
|
||||
# Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
#
|
||||
|
||||
BGFX_DIR=../..
|
||||
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
|
||||
|
||||
include $(BGFX_DIR)/premake/shader.mk
|
9
examples/05-instancing/varying.def.sc
Normal file
9
examples/05-instancing/varying.def.sc
Normal file
|
@ -0,0 +1,9 @@
|
|||
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
vec3 a_position : POSITION;
|
||||
vec4 a_color : COLOR0;
|
||||
vec4 i_data0 : TEXCOORD3;
|
||||
vec4 i_data1 : TEXCOORD4;
|
||||
vec4 i_data2 : TEXCOORD5;
|
||||
vec4 i_data3 : TEXCOORD6;
|
||||
vec4 i_data4 : TEXCOORD7;
|
22
examples/05-instancing/vs_instancing.sc
Normal file
22
examples/05-instancing/vs_instancing.sc
Normal file
|
@ -0,0 +1,22 @@
|
|||
$input a_position, a_color, i_data0, i_data1, i_data2, i_data3, i_data4
|
||||
$output v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
mat4 model;
|
||||
model[0] = i_data0;
|
||||
model[1] = i_data1;
|
||||
model[2] = i_data2;
|
||||
model[3] = i_data3;
|
||||
|
||||
vec4 worldPos = instMul(model, vec4(a_position, 1.0) );
|
||||
gl_Position = mul(u_viewProj, worldPos);
|
||||
v_color0 = a_color*i_data4;
|
||||
}
|
BIN
examples/runtime/shaders/dx11/fs_instancing.bin
Normal file
BIN
examples/runtime/shaders/dx11/fs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx11/vs_instancing.bin
Normal file
BIN
examples/runtime/shaders/dx11/vs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx9/fs_instancing.bin
Normal file
BIN
examples/runtime/shaders/dx9/fs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx9/vs_instancing.bin
Normal file
BIN
examples/runtime/shaders/dx9/vs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/gles/fs_instancing.bin
Normal file
BIN
examples/runtime/shaders/gles/fs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/gles/vs_instancing.bin
Normal file
BIN
examples/runtime/shaders/gles/vs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/fs_instancing.bin
Normal file
BIN
examples/runtime/shaders/glsl/fs_instancing.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/vs_instancing.bin
Normal file
BIN
examples/runtime/shaders/glsl/vs_instancing.bin
Normal file
Binary file not shown.
43
premake/example-05-instancing.lua
Normal file
43
premake/example-05-instancing.lua
Normal file
|
@ -0,0 +1,43 @@
|
|||
project "example-05-instancing"
|
||||
uuid "5d3da660-1105-11e2-aece-71e4dd6a022f"
|
||||
kind "WindowedApp"
|
||||
|
||||
debugdir (BGFX_DIR .. "examples/runtime/")
|
||||
|
||||
defines {
|
||||
"OPENCTM_STATIC",
|
||||
"OPENCTM_NO_CPP",
|
||||
}
|
||||
|
||||
includedirs {
|
||||
BGFX_DIR .. "../bx/include",
|
||||
BGFX_DIR .. "include",
|
||||
BGFX_DIR .. "3rdparty/openctm/lib",
|
||||
}
|
||||
|
||||
files {
|
||||
BGFX_DIR .. "examples/common/**.cpp",
|
||||
BGFX_DIR .. "examples/common/**.h",
|
||||
BGFX_DIR .. "examples/05-instancing/**.cpp",
|
||||
BGFX_DIR .. "examples/05-instancing/**.h",
|
||||
}
|
||||
|
||||
links {
|
||||
"bgfx",
|
||||
"openctm",
|
||||
}
|
||||
|
||||
configuration { "nacl" }
|
||||
targetextension ".nexe"
|
||||
|
||||
configuration { "nacl", "Release" }
|
||||
postbuildcommands {
|
||||
"@echo Stripping symbols.",
|
||||
"@$(NACL)/bin/x86_64-nacl-strip -s \"$(TARGET)\""
|
||||
}
|
||||
|
||||
configuration { "linux" }
|
||||
links {
|
||||
"GL",
|
||||
"pthread",
|
||||
}
|
|
@ -248,3 +248,4 @@ dofile "example-01-cubes.lua"
|
|||
dofile "example-02-metaballs.lua"
|
||||
dofile "example-03-raymarch.lua"
|
||||
dofile "example-04-mesh.lua"
|
||||
dofile "example-05-instancing.lua"
|
||||
|
|
|
@ -39,6 +39,11 @@
|
|||
# define vec2_splat(_x) float2(_x, _x)
|
||||
# define vec3_splat(_x) float3(_x, _x, _x)
|
||||
# define vec4_splat(_x) float4(_x, _x, _x, _x)
|
||||
|
||||
vec4 instMul(mat4 _mtx, vec4 _vec)
|
||||
{
|
||||
return mul(_vec, _mtx);
|
||||
}
|
||||
#elif BGFX_SHADER_LANGUAGE_GLSL
|
||||
# define frac fract
|
||||
# define lerp mix
|
||||
|
@ -50,6 +55,11 @@
|
|||
# define vec2_splat(_x) vec2(_x)
|
||||
# define vec3_splat(_x) vec3(_x)
|
||||
# define vec4_splat(_x) vec4(_x)
|
||||
|
||||
vec4 instMul(mat4 _mtx, vec4 _vec)
|
||||
{
|
||||
return mul(_mtx, _vec);
|
||||
}
|
||||
#endif // BGFX_SHADER_LANGUAGE_HLSL
|
||||
|
||||
#endif // __cplusplus
|
||||
|
|
|
@ -541,9 +541,10 @@ namespace bgfx
|
|||
// DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
|
||||
}
|
||||
|
||||
void setInputLayout(const VertexDecl& _vertexDecl, const Program& _program)
|
||||
void setInputLayout(const VertexDecl& _vertexDecl, const Program& _program, uint8_t _numInstanceData)
|
||||
{
|
||||
uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
|
||||
layoutHash ^= _numInstanceData;
|
||||
ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
|
||||
if (NULL == layout)
|
||||
{
|
||||
|
@ -560,8 +561,41 @@ namespace bgfx
|
|||
decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
|
||||
}
|
||||
|
||||
|
||||
D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
|
||||
ptrdiff_t num = elem-vertexElements;
|
||||
|
||||
const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
|
||||
|
||||
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
||||
{
|
||||
uint32_t index = 8-_numInstanceData+ii;
|
||||
|
||||
uint32_t jj;
|
||||
D3D11_INPUT_ELEMENT_DESC* curr;
|
||||
for (jj = 0; jj < (uint32_t)num; ++jj)
|
||||
{
|
||||
curr = &vertexElements[jj];
|
||||
if (0 == strcmp(curr->SemanticName, "TEXCOORD")
|
||||
&& curr->SemanticIndex == index)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (jj == num)
|
||||
{
|
||||
curr = elem;
|
||||
++elem;
|
||||
}
|
||||
|
||||
memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
|
||||
curr->InputSlot = 1;
|
||||
curr->SemanticIndex = index;
|
||||
curr->AlignedByteOffset = ii*16;
|
||||
}
|
||||
|
||||
num = elem-vertexElements;
|
||||
DX_CHECK(m_device->CreateInputLayout(vertexElements
|
||||
, uint32_t(num)
|
||||
, _program.m_vsh->m_code->data
|
||||
|
@ -971,7 +1005,7 @@ namespace bgfx
|
|||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program, 0);
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
||||
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
||||
|
@ -1070,7 +1104,7 @@ namespace bgfx
|
|||
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program, 0);
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
|
||||
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
||||
|
@ -2110,24 +2144,18 @@ namespace bgfx
|
|||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, s_renderCtx.m_program[programIdx]);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
{
|
||||
// const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
// DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
|
||||
// DX_CHECK(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
|
||||
// DX_CHECK(device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
|
||||
//
|
||||
// IDirect3DVertexDeclaration9* ptr = createVertexDecl(vertexDecl.m_decl, state.m_instanceDataStride/16);
|
||||
// DX_CHECK(device->SetVertexDeclaration(ptr) );
|
||||
// DX_RELEASE(ptr, 0);
|
||||
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
uint32_t instStride = state.m_instanceDataStride;
|
||||
deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &state.m_instanceDataOffset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, s_renderCtx.m_program[programIdx], state.m_instanceDataStride/16);
|
||||
}
|
||||
else
|
||||
{
|
||||
// DX_CHECK(device->SetStreamSourceFreq(0, 1) );
|
||||
// DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
|
||||
// DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
||||
deviceCtx->IASetVertexBuffers(1, 0, NULL, NULL, NULL);
|
||||
s_renderCtx.setInputLayout(vertexDecl, s_renderCtx.m_program[programIdx], 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2177,7 +2205,7 @@ namespace bgfx
|
|||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
deviceCtx->DrawIndexed(numIndices, 0, state.m_startVertex);
|
||||
deviceCtx->DrawIndexedInstanced(numIndices, state.m_numInstances, 0, state.m_startVertex, 0);
|
||||
}
|
||||
else if (primNumVerts <= state.m_numIndices)
|
||||
{
|
||||
|
@ -2186,7 +2214,7 @@ namespace bgfx
|
|||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
deviceCtx->DrawIndexed(numIndices, state.m_startIndex, state.m_startVertex);
|
||||
deviceCtx->DrawIndexedInstanced(numIndices, state.m_numInstances, state.m_startIndex, state.m_startVertex, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2195,7 +2223,7 @@ namespace bgfx
|
|||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
deviceCtx->Draw(numVertices, state.m_startVertex);
|
||||
deviceCtx->DrawInstanced(numVertices, state.m_numInstances, state.m_startVertex, 0);
|
||||
}
|
||||
|
||||
statsNumPrimsSubmitted += numPrimsSubmitted;
|
||||
|
|
Binary file not shown.
|
@ -1571,7 +1571,8 @@ int main(int _argc, const char* _argv[])
|
|||
{
|
||||
const Varying& var = varyingIt->second;
|
||||
const char* name = var.m_name.c_str();
|
||||
if (0 == strncmp(name, "a_", 2) )
|
||||
if (0 == strncmp(name, "a_", 2)
|
||||
|| 0 == strncmp(name, "i_", 2) )
|
||||
{
|
||||
preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue