2014-08-06 04:01:41 -04:00
|
|
|
$input v_texcoord0
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Copyright 2014 Dario Manesku. All rights reserved.
|
|
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <bgfx_shader.sh>
|
|
|
|
|
2014-11-22 14:26:34 -05:00
|
|
|
uniform vec4 u_imageLodEnabled;
|
2014-08-06 04:01:41 -04:00
|
|
|
uniform vec4 u_swizzle;
|
2014-08-12 01:02:46 -04:00
|
|
|
SAMPLER2D(s_texColor, 0);
|
2014-08-06 04:01:41 -04:00
|
|
|
|
2014-11-22 14:26:34 -05:00
|
|
|
#define u_imageLod u_imageLodEnabled.x
|
|
|
|
#define u_imageEnabled u_imageLodEnabled.y
|
|
|
|
|
2014-08-06 04:01:41 -04:00
|
|
|
void main()
|
|
|
|
{
|
2014-08-12 01:02:46 -04:00
|
|
|
float color = dot(texture2DLod(s_texColor, v_texcoord0, u_imageLod), u_swizzle);
|
2014-11-22 14:26:34 -05:00
|
|
|
float alpha = 0.2 + 0.8*u_imageEnabled;
|
|
|
|
gl_FragColor = vec4(vec3_splat(color), alpha);
|
2014-08-06 04:01:41 -04:00
|
|
|
}
|