2012-04-03 23:30:07 -04:00
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uniform vec4 uniColors[4];
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2014-02-11 02:06:13 -05:00
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varying vec4 varColor;
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2012-04-03 23:30:07 -04:00
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void main ()
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{
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2012-10-07 23:41:18 -04:00
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vec4 col_1;
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2012-04-03 23:30:07 -04:00
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gl_Position = gl_Vertex;
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2012-10-07 23:41:18 -04:00
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col_1 = uniColors[0];
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col_1 = (col_1 + uniColors[1]);
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col_1 = (col_1 + uniColors[2]);
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col_1 = (col_1 + uniColors[3]);
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varColor = col_1;
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2012-04-03 23:30:07 -04:00
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 3 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: uniColors (high float) 4x1 [4]
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