bgfx/3rdparty/glsl-optimizer/tests/fragment/in-struct-ret-vals-outES.txt

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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_COLOR;
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void main ()
{
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mediump vec4 c_1;
c_1 = xlv_COLOR;
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c_1.xy = (c_1.xy + xlv_TEXCOORD0);
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gl_FragData[0] = c_1;
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}
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// stats: 1 alu 0 tex 0 flow
// inputs: 2
// #0: xlv_TEXCOORD0 (high float) 2x1 [-1]
// #1: xlv_COLOR (high float) 4x1 [-1]