bgfx/src/glcontext_nsgl.h

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
#define BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
#if BX_PLATFORM_OSX
namespace bgfx
{
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struct SwapChainGL;
struct GlContext
{
GlContext()
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: m_context(0)
{
}
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void create(uint32_t _width, uint32_t _height);
void destroy();
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void resize(uint32_t _width, uint32_t _height, bool _vsync);
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SwapChainGL* createSwapChain(void* _nwh);
void destorySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
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bool isValid() const
{
return 0 != m_context;
}
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void* m_view;
void* m_context;
};
} // namespace bgfx
#endif // BX_PLATFORM_OSX
#endif // BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD