bgfx/3rdparty/glsl-optimizer/tests/fragment/vpos-out.txt

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varying vec2 xlv_VPOS;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.xy = xlv_VPOS;
gl_FragData[0] = tmpvar_1;
}
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// stats: 1 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_VPOS (high float) 2x1 [-1]