bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-deadcode-out.txt

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void main ()
{
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gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + (gl_FragCoord.x * 4.0)));
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}
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// stats: 4 alu 0 tex 0 flow
// inputs: 1
// #0: gl_FragCoord (high float) 4x1 [-1] loc 0