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8 lines
158 B
Text
8 lines
158 B
Text
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void main ()
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{
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float arrused[3];
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arrused[0] = (gl_FragCoord.x * 4.0);
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gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + arrused[0]));
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}
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