bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-deadcode-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
float arrused[3];
arrused[0] = (gl_FragCoord.x * 4.0);
gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + arrused[0]));
}