bgfx/examples/common/font/text_buffer_manager.h

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/*
* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __TEXT_BUFFER_MANAGER_H__
#define __TEXT_BUFFER_MANAGER_H__
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#include "font_manager.h"
BGFX_HANDLE(TextBufferHandle);
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/// type of vertex and index buffer to use with a TextBuffer
enum BufferType
{
STATIC,
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DYNAMIC,
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TRANSIENT
};
/// special style effect (can be combined)
enum TextStyleFlags
{
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STYLE_NORMAL = 0,
STYLE_OVERLINE = 1,
STYLE_UNDERLINE = 1 << 1,
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STYLE_STRIKE_THROUGH = 1 << 2,
STYLE_BACKGROUND = 1 << 3,
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};
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struct TextRectangle
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{
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float width, height;
};
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class TextBuffer;
class TextBufferManager
{
public:
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TextBufferManager(FontManager* _fontManager);
~TextBufferManager();
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TextBufferHandle createTextBuffer(uint32_t _type, BufferType _bufferType);
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void destroyTextBuffer(TextBufferHandle _handle);
void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
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void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
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void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
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void setPenPosition(TextBufferHandle _handle, float _x, float _y);
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/// append an ASCII/utf-8 string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string);
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/// append a wide char unicode string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string);
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/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer(TextBufferHandle _handle);
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TextRectangle getRectangle(TextBufferHandle _handle) const;
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private:
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struct BufferCache
{
uint16_t indexBufferHandle;
uint16_t vertexBufferHandle;
TextBuffer* textBuffer;
BufferType bufferType;
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uint32_t fontType;
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};
BufferCache* m_textBuffers;
bx::HandleAlloc m_textBufferHandles;
FontManager* m_fontManager;
bgfx::VertexDecl m_vertexDecl;
bgfx::UniformHandle u_texColor;
bgfx::UniformHandle u_inverse_gamma;
bgfx::ProgramHandle m_basicProgram;
bgfx::ProgramHandle m_distanceProgram;
bgfx::ProgramHandle m_distanceSubpixelProgram;
float m_height;
float m_width;
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};
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#endif // __TEXT_BUFFER_MANAGER_H__