bgfx/examples/common/nanovg/vs_nanovg_fill.sc

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2014-04-27 02:50:11 -04:00
$input a_position, a_texcoord0
$output v_position, v_texcoord0
uniform vec2 u_viewSize;
void main()
{
v_position = a_position;
v_texcoord0 = a_texcoord0;
gl_Position = vec4(2.0*v_position.x/u_viewSize.x - 1.0, 1.0 - 2.0*v_position.y/u_viewSize.y, 0.0, 1.0);
}