$input a_position, a_texcoord0 $output v_position, v_texcoord0 uniform vec2 u_viewSize; void main() { v_position = a_position; v_texcoord0 = a_texcoord0; gl_Position = vec4(2.0*v_position.x/u_viewSize.x - 1.0, 1.0 - 2.0*v_position.y/u_viewSize.y, 0.0, 1.0); }