mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
198 lines
4.2 KiB
Text
198 lines
4.2 KiB
Text
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 worldRefl;
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vec4 hip_screen;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform vec4 _ProjectionParams;
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uniform mat4 _Object2World;
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uniform vec4 _MainTex_ST;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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void PositionFog (
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in vec4 v_9,
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out vec4 pos_10,
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out float fog_11
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)
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{
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vec4 tmpvar_12;
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tmpvar_12 = (gl_ModelViewProjectionMatrix * v_9);
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pos_10 = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = pos_10.z;
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fog_11 = tmpvar_13;
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}
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vec3 ObjSpaceViewDir (
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in vec4 v_14
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)
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{
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vec3 objSpaceCameraPos_15;
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vec4 tmpvar_16;
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tmpvar_16.w = 1.0;
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tmpvar_16.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_17;
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tmpvar_17 = ((_World2Object * tmpvar_16).xyz * unity_Scale.w);
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objSpaceCameraPos_15 = tmpvar_17;
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return (objSpaceCameraPos_15 - v_14.xyz);
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}
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vec4 ComputeScreenPos (
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in vec4 pos_18
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)
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{
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vec4 o_19;
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vec4 tmpvar_20;
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tmpvar_20 = (pos_18 * 0.5);
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o_19 = tmpvar_20;
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vec2 tmpvar_21;
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tmpvar_21.x = o_19.x;
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tmpvar_21.y = (o_19.y * _ProjectionParams.x);
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vec2 tmpvar_22;
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tmpvar_22 = (tmpvar_21 + o_19.w);
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o_19.xy = tmpvar_22.xy.xy;
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vec2 tmpvar_23;
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tmpvar_23 = pos_18.zw;
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o_19.zw = tmpvar_23.xxxy.zw;
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return o_19;
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}
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v2f_surf vert_surf (
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in appdata_full v_24
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)
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{
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vec3 viewRefl_25;
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vec3 viewDir_26;
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v2f_surf o_27;
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PositionFog (v_24.vertex, o_27.pos, o_27.fog);
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vec2 tmpvar_28;
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tmpvar_28 = ((v_24.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_27.hip_pack0 = tmpvar_28.xy.xy;
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vec3 tmpvar_29;
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tmpvar_29 = ObjSpaceViewDir (v_24.vertex);
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vec3 tmpvar_30;
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tmpvar_30 = -(tmpvar_29);
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viewDir_26 = tmpvar_30;
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vec3 tmpvar_31;
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tmpvar_31 = reflect (viewDir_26, v_24.normal);
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vec3 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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viewRefl_25 = tmpvar_32;
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mat3 tmpvar_33;
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tmpvar_33 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_34;
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tmpvar_34 = (tmpvar_33 * viewRefl_25);
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o_27.worldRefl = tmpvar_34;
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vec4 tmpvar_35;
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tmpvar_35 = ComputeScreenPos (o_27.pos);
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vec4 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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o_27.hip_screen = tmpvar_36;
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return o_27;
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}
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void main ()
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{
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appdata_full xlt_v_37;
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v2f_surf xl_retval_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_Vertex.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_37.vertex = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = TANGENT.xyzw;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlt_v_37.tangent = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = gl_Normal.xyz;
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vec3 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xlt_v_37.normal = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_v_37.texcoord = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_v_37.texcoord1 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = gl_Color.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_v_37.color = tmpvar_50;
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v2f_surf tmpvar_51;
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tmpvar_51 = vert_surf (xlt_v_37);
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v2f_surf tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xl_retval_38 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = xl_retval_38.pos.xyzw;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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gl_Position = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_55.x = xl_retval_38.fog;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlv_FOG = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57.zw = vec2(0.0, 0.0);
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tmpvar_57.xy = xl_retval_38.hip_pack0.xy;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_TexCoord[0] = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59.w = 0.0;
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tmpvar_59.xyz = xl_retval_38.worldRefl.xyz;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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gl_TexCoord[1] = tmpvar_60;
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vec4 tmpvar_61;
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tmpvar_61 = xl_retval_38.hip_screen.xyzw;
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vec4 tmpvar_62;
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tmpvar_62 = tmpvar_61;
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gl_TexCoord[2] = tmpvar_62;
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}
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