bgfx/examples/common/imgui/fs_imgui_image_swizz.sc

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$input v_texcoord0
/*
* Copyright 2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
uniform float u_imageLod;
uniform vec4 u_swizzle;
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SAMPLER2D(s_texColor, 0);
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void main()
{
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float color = dot(texture2DLod(s_texColor, v_texcoord0, u_imageLod), u_swizzle);
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gl_FragColor = vec4(vec3_splat(color), 1.0);
}