bgfx/examples/24-nbody/cs_indirect.sc

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/*
* Copyright 2014 Stanlo Slasinski. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_compute.sh"
#include "uniforms.sh"
BUFFER_WR(indirectBuffer, uvec4, 0);
NUM_THREADS(1, 1, 1)
void main()
{
drawIndexedIndirect(indirectBuffer, 0, 6, u_dispatchSize * threadGroupUpdateSize, 0, 0, 0);
dispatchIndirect(indirectBuffer, 1, u_dispatchSize, 1, 1);
}