/* * Copyright 2014 Stanlo Slasinski. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_compute.sh" #include "uniforms.sh" BUFFER_WR(indirectBuffer, uvec4, 0); NUM_THREADS(1, 1, 1) void main() { drawIndexedIndirect(indirectBuffer, 0, 6, u_dispatchSize * threadGroupUpdateSize, 0, 0, 0); dispatchIndirect(indirectBuffer, 1, u_dispatchSize, 1, 1); }