bgfx/3rdparty/glsl-optimizer/tests/fragment/struct-unused-ir.txt

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struct SurfaceOutput {
vec4 color;
};
void main ()
{
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SurfaceOutput o_1;
vec4 tmpvar_2;
tmpvar_2 = vec4(0.0, 0.0, 0.0, 0.0);
gl_FragColor = tmpvar_2;
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}