bgfx/3rdparty/glsl-optimizer/tests/fragment/texProj-outES.txt

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#extension GL_EXT_shader_texture_lod : enable
#extension GL_EXT_shadow_samplers : enable
uniform sampler2D tex;
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uniform lowp sampler2DShadow shadowmap;
varying highp vec4 uv;
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void main ()
{
lowp vec4 tmpvar_1;
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tmpvar_1 = (((
((texture2DProj (tex, uv) + texture2DProj (tex, uv.xyz)) + texture2DProjLodEXT (tex, uv, 1.0))
+ texture2DProjLodEXT (tex, uv.xyz, 1.0)) + vec4(shadow2DEXT (shadowmap, uv.xyz))) + vec4(shadow2DProjEXT (shadowmap, uv)));
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gl_FragColor = tmpvar_1;
}
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// inputs: 1, stats: 5 alu 6 tex 0 flow