#extension GL_EXT_shader_texture_lod : enable #extension GL_EXT_shadow_samplers : enable uniform sampler2D tex; uniform lowp sampler2DShadow shadowmap; varying highp vec4 uv; void main () { lowp vec4 tmpvar_1; tmpvar_1 = ((( ((texture2DProj (tex, uv) + texture2DProj (tex, uv.xyz)) + texture2DProjLodEXT (tex, uv, 1.0)) + texture2DProjLodEXT (tex, uv.xyz, 1.0)) + vec4(shadow2DEXT (shadowmap, uv.xyz))) + vec4(shadow2DProjEXT (shadowmap, uv))); gl_FragColor = tmpvar_1; } // inputs: 1, stats: 5 alu 6 tex 0 flow