bgfx/3rdparty/glsl-optimizer/tests/fragment/ast-out.txt

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void main ()
{
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float a_2;
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if ((gl_FragCoord.x == 1.0)) {
discard;
};
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a_2 = 4.0;
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for (int i_1 = 0; i_1 < 10; i_1++, a_2 += 1.0) {
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};
while (true) {
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a_2 += 2.0;
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break;
};
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float tmpvar_3;
tmpvar_3 = (a_2 + 1.0);
float tmpvar_4;
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tmpvar_4 = inversesqrt((-(
(tmpvar_3 * tmpvar_3)
) - 1.0));
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a_2 = tmpvar_4;
gl_FragColor = vec4(tmpvar_4);
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}
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// inputs: 1, stats: 12 alu 1 tex 4 flow