bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-grafting-precision-irES.txt

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uniform mediump float specPower;
varying lowp vec3 halfDir;
varying lowp vec3 normal;
void main ()
{
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lowp vec4 c_1;
mediump float spec_2;
lowp float nh_3;
lowp float tmpvar_4;
tmpvar_4 = dot (normal, halfDir);
lowp float tmpvar_5;
tmpvar_5 = tmpvar_4;
nh_3 = tmpvar_5;
mediump float tmpvar_6;
tmpvar_6 = pow (nh_3, specPower);
mediump float tmpvar_7;
tmpvar_7 = tmpvar_6;
spec_2 = tmpvar_7;
mediump vec4 tmpvar_8;
tmpvar_8 = vec4(spec_2);
mediump vec4 tmpvar_9;
tmpvar_9 = tmpvar_8;
c_1 = tmpvar_9;
lowp vec4 tmpvar_10;
tmpvar_10 = c_1;
gl_FragColor = tmpvar_10;
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}