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29 lines
587 B
Text
29 lines
587 B
Text
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uniform mediump float specPower;
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varying lowp vec3 halfDir;
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varying lowp vec3 normal;
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void main ()
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{
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lowp vec4 c;
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mediump float spec;
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lowp float nh;
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lowp float tmpvar_1;
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tmpvar_1 = dot (normal, halfDir);
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lowp float tmpvar_2;
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tmpvar_2 = tmpvar_1;
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nh = tmpvar_2;
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mediump float tmpvar_3;
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tmpvar_3 = pow (nh, specPower);
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mediump float tmpvar_4;
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tmpvar_4 = tmpvar_3;
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spec = tmpvar_4;
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mediump vec4 tmpvar_5;
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tmpvar_5 = vec4(spec);
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mediump vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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c = tmpvar_6;
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lowp vec4 tmpvar_7;
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tmpvar_7 = c;
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gl_FragColor = tmpvar_7;
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}
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