bgfx/examples/common/imgui/vs_ocornut_imgui.sc

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$input a_position, a_texcoord0, a_color0
$output v_color0, v_texcoord0
#include "../common.sh"
void main()
{
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vec2 pos = 2.0*a_position.xy*u_viewTexel.xy;
gl_Position = vec4(pos.x - 1.0, 1.0 - pos.y, 0.0, 1.0);
v_texcoord0 = a_texcoord0;
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v_color0 = a_color0;
}