bgfx/examples/common/imgui/vs_ocornut_imgui.sc

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$input a_position, a_texcoord0, a_color0
$output v_color0, v_texcoord0
//
#include "../common.sh"
#define viewSize u_viewRect.zw
void main()
{
gl_Position = vec4(2.0 * a_position.x/viewSize.x - 1.0, 1.0 - 2.0 * a_position.y/viewSize.y, 0.0, 1.0);
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}