2012-10-07 23:41:18 -04:00
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 normal;
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vec3 lightDir;
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vec4 _LightCoord;
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};
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uniform mat4 _LightMatrix0;
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2014-02-11 02:06:13 -05:00
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uniform vec4 _MainTex_ST;
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uniform mat4 _Object2World;
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uniform vec4 _Scale;
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uniform float _SquashAmount;
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uniform vec4 _SquashPlaneNormal;
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uniform mat4 _TerrainEngineBendTree;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec4 unity_Scale;
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attribute vec4 TANGENT;
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varying vec4 xlv_FOG;
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2012-10-07 23:41:18 -04:00
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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vec4 Squash (
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in vec4 pos_9
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)
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{
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vec3 planeNormal_10;
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vec3 planePoint_11;
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vec3 projectedVertex_12;
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vec3 tmpvar_13;
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tmpvar_13 = pos_9.xyz;
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projectedVertex_12 = tmpvar_13;
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vec3 tmpvar_14;
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tmpvar_14.xz = vec2(0.0, 0.0);
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tmpvar_14.y = _SquashPlaneNormal.w;
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vec3 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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planePoint_11 = tmpvar_15;
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vec3 tmpvar_16;
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tmpvar_16 = _SquashPlaneNormal.xyz;
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planeNormal_10 = tmpvar_16;
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vec3 tmpvar_17;
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tmpvar_17 = pos_9.xyz;
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float tmpvar_18;
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tmpvar_18 = dot (planeNormal_10, (planePoint_11 - tmpvar_17));
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vec3 tmpvar_19;
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tmpvar_19 = (projectedVertex_12 + (tmpvar_18 * planeNormal_10));
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projectedVertex_12 = tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = vec3(_SquashAmount);
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vec3 tmpvar_21;
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tmpvar_21 = mix (projectedVertex_12, pos_9.xyz, tmpvar_20);
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vec4 tmpvar_22;
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tmpvar_22.w = 1.0;
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tmpvar_22.xyz = tmpvar_21.xyz;
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vec4 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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pos_9 = tmpvar_23;
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return pos_9;
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}
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void TerrainAnimateTree (
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inout vec4 pos_24,
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in float alpha_25
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)
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{
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vec3 bent_26;
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vec3 tmpvar_27;
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tmpvar_27 = (pos_24.xyz * _Scale.xyz);
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pos_24.xyz = tmpvar_27.xyz.xyz;
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vec4 tmpvar_28;
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tmpvar_28.w = 0.0;
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tmpvar_28.xyz = pos_24.xyz.xyz;
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vec3 tmpvar_29;
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tmpvar_29 = (_TerrainEngineBendTree * tmpvar_28).xyz;
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bent_26 = tmpvar_29;
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vec3 tmpvar_30;
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tmpvar_30 = vec3(alpha_25);
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vec3 tmpvar_31;
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tmpvar_31 = mix (pos_24.xyz, bent_26, tmpvar_30);
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vec3 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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pos_24.xyz = tmpvar_32.xyz.xyz;
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vec4 tmpvar_33;
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tmpvar_33 = Squash (pos_24);
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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pos_24 = tmpvar_34;
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}
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void treevertex (
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inout appdata_full v_35
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)
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{
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TerrainAnimateTree (v_35.vertex, v_35.color.w);
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}
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vec3 WorldSpaceLightDir (
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in vec4 v_36
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)
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{
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vec3 worldPos_37;
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vec3 tmpvar_38;
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tmpvar_38 = (_Object2World * v_36).xyz;
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worldPos_37 = tmpvar_38;
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return (_WorldSpaceLightPos0.xyz - worldPos_37);
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}
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void PositionFog (
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in vec4 v_39,
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out vec4 pos_40,
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out float fog_41
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)
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{
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vec4 tmpvar_42;
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tmpvar_42 = (gl_ModelViewProjectionMatrix * v_39);
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pos_40 = tmpvar_42;
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float tmpvar_43;
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tmpvar_43 = pos_40.z;
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fog_41 = tmpvar_43;
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}
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v2f_surf vert_surf (
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in appdata_full v_44
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)
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{
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v2f_surf o_45;
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treevertex (v_44);
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PositionFog (v_44.vertex, o_45.pos, o_45.fog);
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vec2 tmpvar_46;
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tmpvar_46 = ((v_44.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_45.hip_pack0 = tmpvar_46.xy.xy;
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mat3 tmpvar_47;
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tmpvar_47 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_48;
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tmpvar_48 = (tmpvar_47 * (v_44.normal * unity_Scale.w));
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o_45.normal = tmpvar_48;
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vec3 tmpvar_49;
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tmpvar_49 = WorldSpaceLightDir (v_44.vertex);
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vec3 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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o_45.lightDir = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51 = (_LightMatrix0 * (_Object2World * v_44.vertex));
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o_45._LightCoord = tmpvar_51;
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return o_45;
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}
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void main ()
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{
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appdata_full xlt_v_52;
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v2f_surf xl_retval_53;
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vec4 tmpvar_54;
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tmpvar_54 = gl_Vertex.xyzw;
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vec4 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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xlt_v_52.vertex = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = TANGENT.xyzw;
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vec4 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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xlt_v_52.tangent = tmpvar_57;
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vec3 tmpvar_58;
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tmpvar_58 = gl_Normal.xyz;
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vec3 tmpvar_59;
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tmpvar_59 = tmpvar_58;
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xlt_v_52.normal = tmpvar_59;
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vec4 tmpvar_60;
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tmpvar_60 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_61;
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tmpvar_61 = tmpvar_60;
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xlt_v_52.texcoord = tmpvar_61;
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vec4 tmpvar_62;
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tmpvar_62 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_63;
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tmpvar_63 = tmpvar_62;
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xlt_v_52.texcoord1 = tmpvar_63;
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vec4 tmpvar_64;
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tmpvar_64 = gl_Color.xyzw;
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vec4 tmpvar_65;
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tmpvar_65 = tmpvar_64;
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xlt_v_52.color = tmpvar_65;
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v2f_surf tmpvar_66;
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tmpvar_66 = vert_surf (xlt_v_52);
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v2f_surf tmpvar_67;
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tmpvar_67 = tmpvar_66;
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xl_retval_53 = tmpvar_67;
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vec4 tmpvar_68;
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tmpvar_68 = xl_retval_53.pos.xyzw;
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vec4 tmpvar_69;
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tmpvar_69 = tmpvar_68;
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gl_Position = tmpvar_69;
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vec4 tmpvar_70;
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tmpvar_70.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_70.x = xl_retval_53.fog;
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vec4 tmpvar_71;
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tmpvar_71 = tmpvar_70;
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xlv_FOG = tmpvar_71;
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vec4 tmpvar_72;
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tmpvar_72.zw = vec2(0.0, 0.0);
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tmpvar_72.xy = xl_retval_53.hip_pack0.xy;
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vec4 tmpvar_73;
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tmpvar_73 = tmpvar_72;
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gl_TexCoord[0] = tmpvar_73;
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vec4 tmpvar_74;
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tmpvar_74.w = 0.0;
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tmpvar_74.xyz = xl_retval_53.normal.xyz;
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vec4 tmpvar_75;
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tmpvar_75 = tmpvar_74;
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gl_TexCoord[1] = tmpvar_75;
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vec4 tmpvar_76;
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tmpvar_76.w = 0.0;
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tmpvar_76.xyz = xl_retval_53.lightDir.xyz;
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vec4 tmpvar_77;
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tmpvar_77 = tmpvar_76;
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gl_TexCoord[2] = tmpvar_77;
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vec4 tmpvar_78;
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tmpvar_78 = xl_retval_53._LightCoord.xyzw;
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vec4 tmpvar_79;
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tmpvar_79 = tmpvar_78;
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gl_TexCoord[3] = tmpvar_79;
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}
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