2012-10-07 23:41:18 -04:00
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struct v2f {
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vec4 vertex;
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vec2 texcoord;
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};
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uniform vec4 _Tint;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _UpTex;
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2012-10-07 23:41:18 -04:00
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vec4 skybox_frag (
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in v2f i_1,
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in sampler2D smp_2
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)
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{
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vec4 col_3;
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vec4 tex_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (smp_2, i_1.texcoord);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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tex_4 = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = ((tex_4.xyz + _Tint.xyz) - 0.5);
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col_3.xyz = tmpvar_7.xyz.xyz;
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float tmpvar_8;
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tmpvar_8 = (tex_4.w * _Tint.w);
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col_3.w = vec4(tmpvar_8).w;
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return col_3;
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}
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vec4 frag (
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in v2f i_9
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)
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{
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vec4 tmpvar_10;
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tmpvar_10 = skybox_frag (i_9, _UpTex);
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return tmpvar_10;
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}
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void main ()
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{
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v2f xlt_i_11;
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vec4 xl_retval_12;
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vec4 tmpvar_13;
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tmpvar_13 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_11.vertex = tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = gl_TexCoord[0].xy;
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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xlt_i_11.texcoord = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = frag (xlt_i_11);
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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xl_retval_12 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = xl_retval_12.xyzw;
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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gl_FragData[0] = tmpvar_19;
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}
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