struct v2f { vec4 vertex; vec2 texcoord; }; uniform vec4 _Tint; uniform sampler2D _UpTex; vec4 skybox_frag ( in v2f i_1, in sampler2D smp_2 ) { vec4 col_3; vec4 tex_4; vec4 tmpvar_5; tmpvar_5 = texture2D (smp_2, i_1.texcoord); vec4 tmpvar_6; tmpvar_6 = tmpvar_5; tex_4 = tmpvar_6; vec3 tmpvar_7; tmpvar_7 = ((tex_4.xyz + _Tint.xyz) - 0.5); col_3.xyz = tmpvar_7.xyz.xyz; float tmpvar_8; tmpvar_8 = (tex_4.w * _Tint.w); col_3.w = vec4(tmpvar_8).w; return col_3; } vec4 frag ( in v2f i_9 ) { vec4 tmpvar_10; tmpvar_10 = skybox_frag (i_9, _UpTex); return tmpvar_10; } void main () { v2f xlt_i_11; vec4 xl_retval_12; vec4 tmpvar_13; tmpvar_13 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_11.vertex = tmpvar_13; vec2 tmpvar_14; tmpvar_14 = gl_TexCoord[0].xy; vec2 tmpvar_15; tmpvar_15 = tmpvar_14; xlt_i_11.texcoord = tmpvar_15; vec4 tmpvar_16; tmpvar_16 = frag (xlt_i_11); vec4 tmpvar_17; tmpvar_17 = tmpvar_16; xl_retval_12 = tmpvar_17; vec4 tmpvar_18; tmpvar_18 = xl_retval_12.xyzw; vec4 tmpvar_19; tmpvar_19 = tmpvar_18; gl_FragData[0] = tmpvar_19; }