mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
25 lines
1.4 KiB
Python
25 lines
1.4 KiB
Python
|
$input v_color0, v_texcoord0
|
||
|
|
||
|
#include <bgfx_shader.sh>
|
||
|
|
||
|
SAMPLER2D(s_textureSampler, 0);
|
||
|
|
||
|
uniform vec2 u_blur_scale;
|
||
|
|
||
|
uniform float u_compose_alpha;
|
||
|
uniform float u_compose_mult;
|
||
|
|
||
|
void main() {
|
||
|
vec4 color = texture2D(s_textureSampler, vec2(v_texcoord0.x-4.0*u_blur_scale.x, v_texcoord0.y-4.0*u_blur_scale.y))*0.05;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x-3.0*u_blur_scale.x, v_texcoord0.y-3.0*u_blur_scale.y))*0.09;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x-2.0*u_blur_scale.x, v_texcoord0.y-2.0*u_blur_scale.y))*0.12;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x-1.0*u_blur_scale.x, v_texcoord0.y-1.0*u_blur_scale.y))*0.15;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x+0.0*u_blur_scale.x, v_texcoord0.y+0.0*u_blur_scale.y))*0.16;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x+1.0*u_blur_scale.x, v_texcoord0.y+1.0*u_blur_scale.y))*0.15;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x+2.0*u_blur_scale.x, v_texcoord0.y+2.0*u_blur_scale.y))*0.12;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x+3.0*u_blur_scale.x, v_texcoord0.y+3.0*u_blur_scale.y))*0.09;
|
||
|
color += texture2D(s_textureSampler, vec2(v_texcoord0.x+4.0*u_blur_scale.x, v_texcoord0.y+4.0*u_blur_scale.y))*0.05;
|
||
|
|
||
|
gl_FragColor = color * vec4(u_compose_mult, u_compose_mult, u_compose_mult, u_compose_alpha*u_compose_mult);
|
||
|
}
|