bgfx/examples/common/font/fs_font_basic.sc

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$input v_color0, v_texcoord0
#include "../../common/common.sh"
SAMPLERCUBE(u_texColor, 0);
void main()
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{
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vec4 color = textureCube(u_texColor, v_texcoord0.xyz);
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int index = int(v_texcoord0.w*4.0 + 0.5);
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float rgba[4];
rgba[0] = color.z;
rgba[1] = color.y;
rgba[2] = color.x;
rgba[3] = color.w;
float alpha = rgba[index];
gl_FragColor = vec4(v_color0.xyz, v_color0.a * alpha);
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}