bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-outES3.txt

24 lines
561 B
Text
Raw Normal View History

2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
uniform lowp sampler2DShadow shadowmap;
2014-10-11 15:32:43 -04:00
in highp vec4 uvHi;
in mediump vec4 uvMed;
2014-02-11 02:06:13 -05:00
out lowp vec4 _fragColor;
void main ()
{
2014-10-11 15:32:43 -04:00
lowp vec4 r_1;
lowp vec4 tmpvar_2;
tmpvar_2 = vec4((texture (shadowmap, uvHi.xyz) + textureProj (shadowmap, uvHi)));
r_1.yzw = tmpvar_2.yzw;
r_1.x = (tmpvar_2.x + texture (shadowmap, uvMed.xyz));
_fragColor = r_1;
2014-02-11 02:06:13 -05:00
}
2014-10-11 15:32:43 -04:00
// stats: 2 alu 3 tex 0 flow
// inputs: 2
// #0: uvHi (high float) 4x1 [-1]
// #1: uvMed (medium float) 4x1 [-1]
// textures: 1
// #0: shadowmap (low 2d) 0x0 [-1]