bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-outES3.txt

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2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
uniform lowp sampler2DShadow shadowmap;
in highp vec4 xlv_TEXCOORD0;
out lowp vec4 _fragColor;
void main ()
{
_fragColor = vec4((texture (shadowmap, xlv_TEXCOORD0.xyz) + textureProj (shadowmap, xlv_TEXCOORD0)));
}
// inputs: 1, stats: 1 alu 2 tex 0 flow