2012-06-29 23:10:10 -04:00
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BX_PLATFORM_WINDOWS
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HWND g_bgfxHwnd = NULL;
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#endif // BX_PLATFORM_WINDOWS
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#if BGFX_CONFIG_USE_TINYSTL
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2012-06-27 23:49:45 -04:00
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namespace tinystl
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{
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2012-06-29 22:58:40 -04:00
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void* bgfx_allocator::static_allocate(size_t _bytes)
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2012-06-27 23:49:45 -04:00
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{
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return bgfx::g_realloc(NULL, _bytes);
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}
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2012-06-29 22:58:40 -04:00
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void bgfx_allocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
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2012-06-27 23:49:45 -04:00
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{
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bgfx::g_free(_ptr);
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}
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2012-06-29 23:10:10 -04:00
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2012-06-27 23:49:45 -04:00
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} // namespace tinystl
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2012-06-29 23:10:10 -04:00
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#endif // BGFX_CONFIG_USE_TINYSTL
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC 0x78666762
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#if BGFX_CONFIG_MULTITHREADED
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# define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
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#else
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# define BGFX_MAIN_THREAD()
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# define BGFX_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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2012-07-02 23:53:12 -04:00
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BX_UNUSED(_code);
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BX_UNUSED(_str);
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2012-06-29 23:10:10 -04:00
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}
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void* reallocStub(void* _ptr, size_t _size)
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{
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void* ptr = ::realloc(_ptr, _size);
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BX_CHECK(NULL != ptr, "Out of memory!");
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// BX_TRACE("alloc %d, %p", _size, ptr);
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return ptr;
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}
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void freeStub(void* _ptr)
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{
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// BX_TRACE("free %p", _ptr);
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::free(_ptr);
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}
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2012-07-02 23:53:12 -04:00
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void cacheStub(uint64_t /*_id*/, bool /*_store*/, void* /*_data*/, uint32_t& _length)
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2012-06-29 23:10:10 -04:00
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{
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_length = 0;
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}
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fatalFn g_fatal = fatalStub;
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reallocFn g_realloc = reallocStub;
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freeFn g_free = freeStub;
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cacheFn g_cache = cacheStub;
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static BX_THREAD uint32_t s_threadIndex = 0;
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static Context s_ctx;
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void fatal(bgfx::Fatal::Enum _code, const char* _format, ...)
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{
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char temp[8192];
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va_list argList;
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va_start(argList, _format);
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vsnprintf(temp, sizeof(temp), _format, argList);
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va_end(argList);
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temp[sizeof(temp)-1] = '\0';
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g_fatal(_code, temp);
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}
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inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
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{
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_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
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_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
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_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
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_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
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}
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void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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vec_mul_mtx(&_result[ 0], &_a[ 0], _b);
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vec_mul_mtx(&_result[ 4], &_a[ 4], _b);
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vec_mul_mtx(&_result[ 8], &_a[ 8], _b);
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vec_mul_mtx(&_result[12], &_a[12], _b);
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}
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void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = 1.0f/(_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _near / (_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[0] = aa;
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_result[5] = bb;
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_result[10] = cc;
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_result[12] = dd;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
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{
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FILE* file = fopen(_filePath, "wb");
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if ( NULL != file )
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{
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uint8_t type = _grayscale ? 3 : 2;
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uint8_t bpp = _grayscale ? 8 : 32;
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putc(0, file);
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putc(0, file);
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putc(type, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(_width&0xff, file);
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putc( (_width>>8)&0xff, file);
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putc(_height&0xff, file);
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putc( (_height>>8)&0xff, file);
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putc(bpp, file);
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putc(32, file);
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uint32_t dstPitch = _width*bpp/8;
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if (_yflip)
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{
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uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data -= _srcPitch;
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}
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}
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else
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{
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uint8_t* data = (uint8_t*)_src;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data += _srcPitch;
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}
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}
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fclose(file);
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}
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}
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#include "charset.h"
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void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
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{
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for (uint32_t ii = 0; ii < 256; ++ii)
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{
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uint8_t* pix = &_rgba[ii*8*_bpp];
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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for (uint32_t xx = 0; xx < 8; ++xx)
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{
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uint8_t bit = 1<<(7-xx);
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memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
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}
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pix += _pitch;
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}
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}
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}
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static const uint32_t numCharsPerBatch = 1024;
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static const uint32_t numBatchVertices = numCharsPerBatch*4;
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static const uint32_t numBatchIndices = numCharsPerBatch*6;
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void TextVideoMemBlitter::init()
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{
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m_decl.begin();
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m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8);
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m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8);
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m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
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m_decl.end();
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uint16_t width = 2048;
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uint16_t height = 24;
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uint8_t bpp = 1;
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uint32_t pitch = width*bpp;
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const bgfx::Memory* mem;
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mem = alloc(pitch*height+16);
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StreamWrite stream(mem->data, mem->size);
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uint32_t magic = BGFX_MAGIC;
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stream.write(magic);
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stream.write(width);
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stream.write(height);
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stream.write(bpp);
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uint8_t numMips = 1;
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stream.write(numMips);
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stream.align(16);
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uint8_t* rgba = stream.getDataPtr();
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charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
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charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
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m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
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2012-07-08 22:10:07 -04:00
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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2012-06-29 23:10:10 -04:00
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mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
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memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
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#else
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mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1);
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memcpy(mem->data, vs_debugfont_glsl, mem->size-1);
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#endif // BGFX_CONFIG_RENDERER_
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mem->data[mem->size-1] = '\0';
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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2012-07-08 22:10:07 -04:00
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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2012-06-29 23:10:10 -04:00
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mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
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memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
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#else
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mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1);
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memcpy(mem->data, fs_debugfont_glsl, mem->size-1);
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#endif // BGFX_CONFIG_RENDERER_
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mem->data[mem->size-1] = '\0';
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bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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m_material = bgfx::createMaterial(vsh, fsh);
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m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
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m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
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}
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void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
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{
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struct FontVertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_fg;
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uint32_t m_bg;
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float m_u;
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float m_v;
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};
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static uint32_t palette[16] =
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{
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0x0,
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0xff0000cc,
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0xff069a4e,
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0xff00a0c4,
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0xffa46534,
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0xff7b5075,
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0xff9a9806,
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0xffcfd7d3,
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0xff535755,
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0xff2929ef,
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0xff34e28a,
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0xff4fe9fc,
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0xffcf9f72,
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0xffa87fad,
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0xffe2e234,
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0xffeceeee,
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};
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uint32_t yy = 0;
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uint32_t xx = 0;
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const float texelWidth = 1.0f/2048.0f;
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const float texelWidthHalf = texelWidth*0.5f;
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const float texelHeight = 1.0f/24.0f;
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const float texelHeightHalf = texelHeight*0.5f;
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const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
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const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
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const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
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setup();
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for (;yy < _mem.m_height;)
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{
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FontVertex* vertex = (FontVertex*)m_vb->data;
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uint16_t* indices = (uint16_t*)m_ib->data;
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uint32_t startVertex = 0;
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uint32_t numIndices = 0;
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for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
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{
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xx = xx < _mem.m_width ? xx : 0;
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const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
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for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
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{
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uint8_t ch = line[0];
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uint8_t attr = line[1];
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if (0 != (ch|attr)
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&& (' ' != ch || 0 != (attr&0xf0) ) )
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{
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uint32_t fg = palette[attr&0xf];
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uint32_t bg = palette[(attr>>4)&0xf];
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FontVertex vert[4] =
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{
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{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
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{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
|
|
|
|
};
|
|
|
|
|
|
|
|
memcpy(vertex, vert, sizeof(vert) );
|
|
|
|
vertex += 4;
|
|
|
|
|
|
|
|
indices[0] = startVertex+0;
|
|
|
|
indices[1] = startVertex+1;
|
|
|
|
indices[2] = startVertex+2;
|
|
|
|
indices[3] = startVertex+2;
|
|
|
|
indices[4] = startVertex+3;
|
|
|
|
indices[5] = startVertex+0;
|
|
|
|
|
|
|
|
startVertex += 4;
|
|
|
|
indices += 6;
|
|
|
|
|
|
|
|
numIndices += 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
line += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numIndices >= numBatchIndices)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
render(numIndices);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char* s_predefinedName[PredefinedUniform::Count] =
|
|
|
|
{
|
|
|
|
"u_viewRect",
|
|
|
|
"u_viewTexel",
|
|
|
|
"u_view",
|
|
|
|
"u_viewProj",
|
|
|
|
"u_viewProjX",
|
|
|
|
"u_model",
|
|
|
|
"u_modelViewProj",
|
|
|
|
"u_modelViewProjX",
|
|
|
|
"u_alphaRef",
|
|
|
|
};
|
|
|
|
|
|
|
|
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
|
|
|
|
{
|
|
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
|
|
{
|
|
|
|
if (0 == strcmp(_name, s_predefinedName[ii]) )
|
|
|
|
{
|
|
|
|
return PredefinedUniform::Enum(ii);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return PredefinedUniform::Count;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::submit(uint8_t _id)
|
|
|
|
{
|
|
|
|
if (m_discard)
|
|
|
|
{
|
|
|
|
m_discard = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
|
|
|
|
{
|
|
|
|
++m_numDropped;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_key.m_view = _id;
|
|
|
|
m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
|
|
|
|
s_ctx.m_seq[_id]++;
|
|
|
|
uint64_t key = m_key.encode();
|
|
|
|
m_sortKeys[m_num] = key;
|
|
|
|
m_sortValues[m_num] = m_numRenderStates;
|
|
|
|
++m_num;
|
|
|
|
|
|
|
|
m_state.m_constEnd = m_constantBuffer->getPos();
|
|
|
|
m_state.m_flags |= m_flags;
|
|
|
|
m_renderState[m_numRenderStates] = m_state;
|
|
|
|
++m_numRenderStates;
|
|
|
|
m_state.clear();
|
|
|
|
m_flags = BGFX_STATE_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::submitMask(uint32_t _viewMask)
|
|
|
|
{
|
|
|
|
if (m_discard)
|
|
|
|
{
|
|
|
|
m_discard = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
|
|
|
|
{
|
|
|
|
m_numDropped += uint32_cntbits(_viewMask);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
|
|
{
|
|
|
|
viewMask >>= ntz;
|
|
|
|
id += ntz;
|
|
|
|
|
|
|
|
m_key.m_view = id;
|
|
|
|
m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
|
|
|
|
s_ctx.m_seq[id]++;
|
|
|
|
uint64_t key = m_key.encode();
|
|
|
|
m_sortKeys[m_num] = key;
|
|
|
|
m_sortValues[m_num] = m_numRenderStates;
|
|
|
|
++m_num;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_state.m_constEnd = m_constantBuffer->getPos();
|
|
|
|
m_state.m_flags |= m_flags;
|
|
|
|
m_renderState[m_numRenderStates] = m_state;
|
|
|
|
++m_numRenderStates;
|
|
|
|
m_state.clear();
|
|
|
|
m_flags = BGFX_STATE_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::sort()
|
|
|
|
{
|
|
|
|
bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
|
|
|
|
}
|
|
|
|
|
|
|
|
RendererType::Enum getRendererType()
|
|
|
|
{
|
2012-07-08 22:10:07 -04:00
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9
|
2012-06-29 23:10:10 -04:00
|
|
|
return RendererType::Direct3D9;
|
|
|
|
#elif BGFX_CONFIG_RENDERER_OPENGL
|
|
|
|
return RendererType::OpenGL;
|
2012-07-08 22:10:07 -04:00
|
|
|
#elif BGFX_CONFIG_RENDERER_OPENGLES2
|
2012-06-29 23:10:10 -04:00
|
|
|
return RendererType::OpenGLES;
|
|
|
|
#else
|
|
|
|
return RendererType::Null;
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_
|
|
|
|
}
|
|
|
|
|
|
|
|
void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache)
|
|
|
|
{
|
|
|
|
if (NULL != _fatal)
|
|
|
|
{
|
|
|
|
g_fatal = _fatal;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (NULL != _realloc
|
|
|
|
&& NULL != _free)
|
|
|
|
{
|
|
|
|
g_realloc = _realloc;
|
|
|
|
g_free = _free;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (NULL != _cache)
|
|
|
|
{
|
|
|
|
g_cache = _cache;
|
|
|
|
}
|
|
|
|
|
|
|
|
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
|
|
|
|
s_ctx.init(_createRenderThread);
|
|
|
|
}
|
|
|
|
|
|
|
|
void shutdown()
|
|
|
|
{
|
|
|
|
BGFX_MAIN_THREAD();
|
|
|
|
s_ctx.shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
|
|
|
{
|
|
|
|
BGFX_MAIN_THREAD();
|
|
|
|
s_ctx.reset(_width, _height, _flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
void frame()
|
|
|
|
{
|
|
|
|
BGFX_MAIN_THREAD();
|
|
|
|
s_ctx.frame();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool renderFrame()
|
|
|
|
{
|
|
|
|
BGFX_RENDER_THREAD();
|
|
|
|
return s_ctx.renderFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
static const uint32_t s_attribTypeSize[AttribType::Count] =
|
|
|
|
{
|
|
|
|
1,
|
|
|
|
2,
|
|
|
|
4,
|
|
|
|
};
|
|
|
|
|
|
|
|
void VertexDecl::begin()
|
|
|
|
{
|
|
|
|
m_hash = 0;
|
|
|
|
m_stride = 0;
|
|
|
|
memset(m_attributes, 0xff, sizeof(m_attributes) );
|
|
|
|
memset(m_offset, 0, sizeof(m_offset) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void VertexDecl::end()
|
|
|
|
{
|
|
|
|
m_hash = hash(m_attributes, sizeof(m_attributes) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
|
|
|
|
{
|
|
|
|
const uint8_t encoded_norm = (_normalized&1)<<6;
|
|
|
|
const uint8_t encoded_type = (_type&3)<<3;
|
|
|
|
const uint8_t encoded_num = (_num-1)&3;
|
|
|
|
|
|
|
|
m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
|
|
|
|
m_offset[_attrib] = m_stride;
|
|
|
|
m_stride += s_attribTypeSize[_type]*_num;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
|
|
|
|
{
|
|
|
|
uint8_t val = m_attributes[_attrib];
|
|
|
|
_num = (val&3)+1;
|
|
|
|
_type = AttribType::Enum((val>>3)&3);
|
|
|
|
_normalized = !!(val&(1<<6) );
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* getAttribName(Attrib::Enum _attr)
|
|
|
|
{
|
|
|
|
static const char* attrName[Attrib::Count] =
|
|
|
|
{
|
|
|
|
"Attrib::Position",
|
|
|
|
"Attrib::Normal",
|
|
|
|
"Attrib::Color0",
|
|
|
|
"Attrib::Color1",
|
|
|
|
"Attrib::Indices",
|
|
|
|
"Attrib::Weights",
|
|
|
|
"Attrib::TexCoord0",
|
|
|
|
"Attrib::TexCoord1",
|
|
|
|
"Attrib::TexCoord2",
|
|
|
|
"Attrib::TexCoord3",
|
|
|
|
"Attrib::TexCoord4",
|
|
|
|
"Attrib::TexCoord5",
|
|
|
|
"Attrib::TexCoord6",
|
|
|
|
"Attrib::TexCoord7",
|
|
|
|
};
|
|
|
|
|
|
|
|
return attrName[_attr];
|
|
|
|
}
|
|
|
|
|
|
|
|
void dump(const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
|
|
BX_TRACE("vertexdecl %08x (%08x), stride %d"
|
|
|
|
, _decl.m_hash
|
|
|
|
, hash(_decl.m_attributes, sizeof(_decl.m_attributes) )
|
|
|
|
, _decl.m_stride
|
|
|
|
);
|
|
|
|
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
|
|
{
|
|
|
|
if (0xff != _decl.m_attributes[attr])
|
|
|
|
{
|
|
|
|
uint8_t num;
|
|
|
|
AttribType::Enum type;
|
|
|
|
bool normalized;
|
|
|
|
_decl.decode(Attrib::Enum(attr), num, type, normalized);
|
|
|
|
|
|
|
|
BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
|
|
|
|
, attr
|
|
|
|
, getAttribName(Attrib::Enum(attr) )
|
|
|
|
, num
|
|
|
|
, type
|
|
|
|
, normalized
|
|
|
|
, _decl.m_offset[attr]
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
2012-07-02 23:53:12 -04:00
|
|
|
#else
|
|
|
|
BX_UNUSED(_decl);
|
2012-06-29 23:10:10 -04:00
|
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
}
|
|
|
|
|
|
|
|
const uint32_t g_constantTypeSize[ConstantType::Count] =
|
|
|
|
{
|
|
|
|
sizeof(int32_t),
|
|
|
|
sizeof(float),
|
|
|
|
0,
|
|
|
|
1*sizeof(int32_t),
|
|
|
|
1*sizeof(float),
|
|
|
|
2*sizeof(float),
|
|
|
|
3*sizeof(float),
|
|
|
|
4*sizeof(float),
|
|
|
|
3*3*sizeof(float),
|
|
|
|
4*4*sizeof(float),
|
|
|
|
};
|
|
|
|
|
|
|
|
void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
|
|
{
|
|
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
|
|
|
|
write(opcode);
|
|
|
|
write(_value, g_constantTypeSize[_type]*_num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
|
|
{
|
|
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
|
|
|
|
write(opcode);
|
|
|
|
write(&_value, sizeof(void*) );
|
|
|
|
}
|
|
|
|
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
|
|
LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
|
|
|
|
{
|
|
|
|
return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
|
|
|
|
}
|
|
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
|
|
|
|
void Context::init(bool _createRenderThread)
|
|
|
|
{
|
|
|
|
BX_TRACE("init");
|
|
|
|
|
|
|
|
m_submit->create();
|
|
|
|
m_render->create();
|
|
|
|
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
|
|
m_window.init();
|
|
|
|
#endif // BX_PLATFORM_
|
|
|
|
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
|
|
m_renderThread = 0;
|
|
|
|
|
|
|
|
if (_createRenderThread)
|
|
|
|
{
|
|
|
|
# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
|
|
|
|
m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
|
|
|
|
# elif BX_PLATFORM_LINUX
|
|
|
|
pthread_create(&m_renderThread, NULL, renderThread, NULL);
|
|
|
|
# endif // BX_PLATFORM_
|
|
|
|
}
|
2012-07-02 23:53:12 -04:00
|
|
|
#else
|
|
|
|
BX_UNUSED(_createRenderThread);
|
2012-06-29 23:10:10 -04:00
|
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
|
|
|
|
memset(m_rt, 0xff, sizeof(m_rt) );
|
|
|
|
memset(m_clear, 0, sizeof(m_clear) );
|
|
|
|
memset(m_rect, 0, sizeof(m_rect) );
|
|
|
|
memset(m_seq, 0, sizeof(m_seq) );
|
|
|
|
memset(m_seqMask, 0, sizeof(m_seqMask) );
|
|
|
|
|
|
|
|
gameSemPost();
|
|
|
|
|
|
|
|
getCommandBuffer(CommandBuffer::RendererInit);
|
|
|
|
|
|
|
|
m_textVideoMemBlitter.init();
|
|
|
|
|
|
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
|
|
frame();
|
|
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
|
|
frame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Context::shutdown()
|
|
|
|
{
|
|
|
|
BX_TRACE("shutdown");
|
|
|
|
|
|
|
|
getCommandBuffer(CommandBuffer::RendererShutdown);
|
|
|
|
frame();
|
|
|
|
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
|
|
if (0 != m_renderThread)
|
|
|
|
{
|
|
|
|
# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
|
|
|
|
WaitForSingleObject(m_renderThread, INFINITE);
|
|
|
|
m_renderThread = NULL;
|
|
|
|
# elif BX_PLATFORM_LINUX
|
|
|
|
pthread_join(m_renderThread, NULL);
|
|
|
|
m_renderThread = 0;
|
|
|
|
# endif // BX_PLATFORM_*
|
|
|
|
}
|
|
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
|
|
|
|
m_submit->destroy();
|
|
|
|
m_render->destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
#if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
|
|
|
|
DWORD WINAPI renderThread(LPVOID)
|
|
|
|
#else
|
|
|
|
void* renderThread(void*)
|
|
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
{
|
|
|
|
while (!renderFrame() );
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Memory* alloc(uint32_t _size)
|
|
|
|
{
|
|
|
|
Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
|
|
|
|
mem->size = _size;
|
|
|
|
mem->data = (uint8_t*)mem + sizeof(Memory);
|
|
|
|
return mem;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Memory* makeRef(void* _data, uint32_t _size)
|
|
|
|
{
|
|
|
|
Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
|
|
|
|
mem->size = _size;
|
|
|
|
mem->data = (uint8_t*)_data;
|
|
|
|
return mem;
|
|
|
|
}
|
|
|
|
|
|
|
|
void release(Memory* _mem)
|
|
|
|
{
|
|
|
|
g_free(_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setDebug(uint32_t _debug)
|
|
|
|
{
|
|
|
|
s_ctx.m_debug = _debug;
|
|
|
|
}
|
|
|
|
|
|
|
|
void dbgTextClear(uint8_t _attr, bool _small)
|
|
|
|
{
|
|
|
|
s_ctx.dbgTextClear(_attr, _small);
|
|
|
|
}
|
|
|
|
|
|
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
|
|
{
|
|
|
|
va_list argList;
|
|
|
|
va_start(argList, _format);
|
|
|
|
s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
|
|
|
va_end(argList);
|
|
|
|
}
|
|
|
|
|
|
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem)
|
|
|
|
{
|
|
|
|
return s_ctx.createIndexBuffer(_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyIndexBuffer(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
return s_ctx.createVertexBuffer(_mem, _decl);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyVertexBuffer(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
|
|
|
|
{
|
|
|
|
return s_ctx.createDynamicIndexBuffer(_num);
|
|
|
|
}
|
|
|
|
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
|
|
|
{
|
|
|
|
return s_ctx.createDynamicIndexBuffer(_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
|
|
|
|
{
|
|
|
|
s_ctx.updateDynamicIndexBuffer(_handle, _mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyDynamicIndexBuffer(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
return s_ctx.createDynamicVertexBuffer(_num, _decl);
|
|
|
|
}
|
|
|
|
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
return s_ctx.createDynamicVertexBuffer(_mem, _decl);
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
|
|
|
|
{
|
|
|
|
s_ctx.updateDynamicVertexBuffer(_handle, _mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyDynamicVertexBuffer(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool checkAvailTransientIndexBuffer(uint16_t _num)
|
|
|
|
{
|
|
|
|
return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
|
|
|
|
}
|
|
|
|
|
|
|
|
const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num)
|
|
|
|
{
|
|
|
|
return s_ctx.allocTransientIndexBuffer(_num);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
|
|
|
|
}
|
|
|
|
|
|
|
|
const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
|
|
|
{
|
|
|
|
return s_ctx.allocTransientVertexBuffer(_num, _decl);
|
|
|
|
}
|
|
|
|
|
2012-07-08 02:22:52 -04:00
|
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride)
|
|
|
|
{
|
|
|
|
return s_ctx.allocInstanceDataBuffer(_num, _stride);
|
|
|
|
}
|
|
|
|
|
2012-06-29 23:10:10 -04:00
|
|
|
VertexShaderHandle createVertexShader(const Memory* _mem)
|
|
|
|
{
|
|
|
|
return s_ctx.createVertexShader(_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyVertexShader(VertexShaderHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyVertexShader(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
FragmentShaderHandle createFragmentShader(const Memory* _mem)
|
|
|
|
{
|
|
|
|
return s_ctx.createFragmentShader(_mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyFragmentShader(FragmentShaderHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyFragmentShader(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
|
|
{
|
|
|
|
return s_ctx.createMaterial(_vsh, _fsh);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyMaterial(MaterialHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyMaterial(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
|
|
|
|
{
|
|
|
|
return s_ctx.createTexture(_mem, _flags, _width, _height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyTexture(TextureHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyTexture(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
|
|
{
|
|
|
|
return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyRenderTarget(RenderTargetHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyRenderTarget(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num)
|
|
|
|
{
|
|
|
|
return s_ctx.createUniform(_name, _type, _num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyUniform(UniformHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.destroyUniform(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
|
|
{
|
|
|
|
s_ctx.setViewRect(_id, _x, _y, _width, _height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
|
|
{
|
|
|
|
s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
|
|
{
|
|
|
|
s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
|
|
{
|
|
|
|
s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewSeq(uint8_t _id, bool _enabled)
|
|
|
|
{
|
|
|
|
s_ctx.setViewSeq(_id, _enabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewSeqMask(uint32_t _viewMask, bool _enabled)
|
|
|
|
{
|
|
|
|
s_ctx.setViewSeqMask(_viewMask, _enabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.setViewRenderTarget(_id, _handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.setViewRenderTargetMask(_mask, _handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setState(uint64_t _state)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setState(_state);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
|
|
|
{
|
|
|
|
return s_ctx.m_submit->setTransform(_mtx, _num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setTransform(uint32_t _cache, uint16_t _num)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setTransform(_cache, _num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
|
|
|
{
|
|
|
|
s_ctx.setUniform(_handle, _value, _num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
|
|
|
|
{
|
|
|
|
s_ctx.setUniform(_material, _handle, _value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices)
|
|
|
|
{
|
|
|
|
uint32_t numIndices = uint32_min(_numIndices, _ib->size/2);
|
|
|
|
s_ctx.m_submit->setIndexBuffer(_ib, numIndices);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setVertexBuffer(VertexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setVertexBuffer(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setVertexBuffer(const TransientVertexBuffer* _vb)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setVertexBuffer(_vb);
|
|
|
|
}
|
|
|
|
|
2012-07-08 02:22:52 -04:00
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setInstanceDataBuffer(_idb);
|
|
|
|
}
|
|
|
|
|
2012-06-29 23:10:10 -04:00
|
|
|
void setMaterial(MaterialHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setMaterial(_handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
|
|
|
|
}
|
|
|
|
|
|
|
|
void submit(uint8_t _id)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->submit(_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
void submitMask(uint32_t _viewMask)
|
|
|
|
{
|
|
|
|
s_ctx.m_submit->submitMask(_viewMask);
|
|
|
|
}
|
|
|
|
|
|
|
|
void saveScreenShot(const char* _filePath)
|
|
|
|
{
|
|
|
|
uint32_t len = (uint32_t)strlen(_filePath)+1;
|
|
|
|
const Memory* mem = alloc(len);
|
|
|
|
memcpy(mem->data, _filePath, mem->size);
|
|
|
|
return s_ctx.saveScreenShot(mem);
|
|
|
|
}
|
|
|
|
}
|