Adding geometry instancing support.

This commit is contained in:
bkaradzic 2012-07-07 23:22:52 -07:00
parent 3e5434b720
commit 1e7b94e82a
9 changed files with 361 additions and 111 deletions

View file

@ -253,6 +253,16 @@ namespace bgfx
VertexDeclHandle decl;
};
struct InstanceDataBuffer
{
uint8_t* data;
uint32_t size;
uint32_t offset;
uint16_t stride;
uint16_t num;
VertexBufferHandle handle;
};
struct ConstantType
{
enum Enum
@ -369,6 +379,9 @@ namespace bgfx
///
const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl);
///
const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride);
///
VertexShaderHandle createVertexShader(const Memory* _mem);
@ -471,6 +484,9 @@ namespace bgfx
///
void setVertexBuffer(const TransientVertexBuffer* _vb);
///
void setInstanceDataBuffer(const InstanceDataBuffer* _idb);
///
void setMaterial(MaterialHandle _handle);

View file

@ -845,6 +845,11 @@ namespace bgfx
return s_ctx.allocTransientVertexBuffer(_num, _decl);
}
const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride)
{
return s_ctx.allocInstanceDataBuffer(_num, _stride);
}
VertexShaderHandle createVertexShader(const Memory* _mem)
{
return s_ctx.createVertexShader(_mem);
@ -1021,6 +1026,11 @@ namespace bgfx
s_ctx.m_submit->setVertexBuffer(_vb);
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
{
s_ctx.m_submit->setInstanceDataBuffer(_idb);
}
void setMaterial(MaterialHandle _handle)
{
s_ctx.m_submit->setMaterial(_handle);

View file

@ -862,10 +862,14 @@ namespace bgfx
m_numIndices = 0;
m_startVertex = 0;
m_numVertices = UINT32_C(0xffffffff);
m_instanceDataOffset = 0;
m_instanceDataStride = 0;
m_numInstances = 1;
m_num = 1;
m_vertexBuffer.idx = bgfx::invalidHandle;
m_vertexDecl.idx = bgfx::invalidHandle;
m_indexBuffer.idx = bgfx::invalidHandle;
m_instanceDataBuffer.idx = bgfx::invalidHandle;
for (uint32_t ii = 0; ii < BGFX_STATE_TEX_COUNT; ++ii)
{
@ -882,11 +886,15 @@ namespace bgfx
uint32_t m_numIndices;
uint32_t m_startVertex;
uint32_t m_numVertices;
uint32_t m_instanceDataOffset;
uint16_t m_instanceDataStride;
uint16_t m_numInstances;
uint16_t m_num;
VertexBufferHandle m_vertexBuffer;
VertexDeclHandle m_vertexDecl;
IndexBufferHandle m_indexBuffer;
VertexBufferHandle m_instanceDataBuffer;
Sampler m_sampler[BGFX_STATE_TEX_COUNT];
};
@ -1079,6 +1087,18 @@ namespace bgfx
g_free(const_cast<TransientVertexBuffer*>(_vb) );
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
{
#if BGFX_CONFIG_RENDERER_OPENGLES
#else
m_state.m_instanceDataOffset = _idb->offset;
m_state.m_instanceDataStride = _idb->stride;
m_state.m_numInstances = _idb->num;
m_state.m_instanceDataBuffer = _idb->handle;
g_free(const_cast<InstanceDataBuffer*>(_idb) );
#endif // BGFX_CONFIG_RENDERER_OPENGLES
}
void setMaterial(MaterialHandle _handle)
{
BX_CHECK(invalidHandle != _handle.idx, "Can't set material with invalid handle.");
@ -1857,6 +1877,27 @@ namespace bgfx
return vb;
}
const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride)
{
#if BGFX_CONFIG_RENDERER_OPENGLES
return NULL;
#else
uint16_t stride = BX_ALIGN_16(_stride);
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
InstanceDataBuffer* idb = (InstanceDataBuffer*)g_realloc(NULL, sizeof(InstanceDataBuffer) );
idb->data = &dvb.data[offset];
idb->size = _num * stride;
idb->offset = offset;
idb->stride = stride;
idb->num = _num;
idb->handle = dvb.handle;
return idb;
#endif // BGFX_CONFIG_RENDERER_OPENGLES
}
VertexShaderHandle createVertexShader(const Memory* _mem)
{
VertexShaderHandle handle = { m_vertexShaderHandle.alloc() };

View file

@ -128,4 +128,8 @@
# define BGFX_CONFIG_USE_TINYSTL 0
#endif // BGFX_CONFIG_USE_TINYSTL
#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
#endif // __CONFIG_H__

View file

@ -117,6 +117,10 @@ GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEX
GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT);
GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDARBPROC, glDrawArraysInstanced);
GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDARBPROC, glDrawElementsInstanced);
GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORARBPROC, glVertexAttribDivisor);
#if BGFX_CONFIG_DEBUG_GREMEDY
GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);

View file

@ -132,16 +132,27 @@ namespace bgfx
{ D3DFMT_A16B16G16R16, 8 },
};
static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
{
{ D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
{ D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
{ D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
{ D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
{ D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
{ D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
{ D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
};
struct RendererContext
{
RendererContext()
: m_flags(BGFX_RESET_NONE)
, m_initialized(false)
, m_fmtNULL(false)
, m_fmtDF16(false)
, m_fmtDF24(false)
, m_fmtINTZ(false)
, m_fmtRAWZ(false)
, m_amd(false)
, m_nvidia(false)
, m_instancing(false)
, m_rtMsaa(false)
{
m_rt.idx = invalidHandle;
@ -222,6 +233,11 @@ namespace bgfx
#endif // BGFX_CONFIG_DEBUG_PERFHUD
}
D3DADAPTER_IDENTIFIER9 identifier;
DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &identifier) );
m_amd = identifier.VendorId == 0x1002;
m_nvidia = identifier.VendorId == 0x10de;
uint32_t behaviorFlags[] =
{
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
@ -277,11 +293,24 @@ namespace bgfx
BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_NULL) );
m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF16) );
m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF24) );
m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_INTZ) );
m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_RAWZ) );
BX_TRACE("Extended formats:");
for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
{
ExtendedFormat& fmt = s_extendedFormats[ii];
fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
const char* fourcc = (const char*)&fmt.m_fmt;
BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
}
m_instancing = false
|| s_extendedFormats[ExtendedFormat::Inst].m_supported
|| (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
;
if (m_instancing)
{
m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
}
uint32_t index = 1;
for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
@ -674,6 +703,7 @@ namespace bgfx
IDirect3DSurface9* m_backBufferColor;
IDirect3DSurface9* m_backBufferDepthStencil;
IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
HMODULE m_d3d9dll;
uint32_t m_adapter;
@ -682,11 +712,9 @@ namespace bgfx
uint32_t m_flags;
bool m_initialized;
bool m_fmtNULL;
bool m_fmtDF16;
bool m_fmtDF24;
bool m_fmtINTZ;
bool m_fmtRAWZ;
bool m_amd;
bool m_nvidia;
bool m_instancing;
D3DFORMAT m_fmtDepth;
@ -811,30 +839,26 @@ namespace bgfx
static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6},
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7},
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
D3DDECL_END()
};
void VertexDeclaration::create(const VertexDecl& _decl)
static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, uint32_t _count, const VertexDecl& _decl)
{
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
dump(m_decl);
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1];
D3DVERTEXELEMENT9* elem = vertexElements;
D3DVERTEXELEMENT9* elem = _out;
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
@ -903,7 +927,7 @@ namespace bgfx
case 2:
declType = D3DDECLTYPE_FLOAT2;
break;
default:
case 3:
declType = D3DDECLTYPE_FLOAT3;
@ -925,19 +949,46 @@ namespace bgfx
elem->Offset = _decl.m_offset[attr];
++elem;
BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
, attr
, num
, type
, normalized
, _decl.m_offset[attr]
);
// BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
// , attr
// , num
// , type
// , normalized
// , _decl.m_offset[attr]
// );
}
}
return elem;
}
static IDirect3DVertexDeclaration9* createVertexDecl(const VertexDecl& _decl, uint8_t _numInstanceData)
{
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, Attrib::Count, _decl);
const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
{
memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
elem->UsageIndex = 8-_numInstanceData+ii;
elem->Offset = ii*16;
++elem;
}
memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &m_ptr) );
IDirect3DVertexDeclaration9* ptr;
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &ptr) );
return ptr;
}
void VertexDeclaration::create(const VertexDecl& _decl)
{
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
dump(m_decl);
m_ptr = createVertexDecl(_decl, 0);
}
void Shader::create(bool _fragment, const Memory* _mem)
@ -1816,8 +1867,10 @@ namespace bgfx
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
uint32_t primNumVerts = 3;
uint32_t statsNumPrims = 0;
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
int64_t elapsed = -bx::getHPCounter();
@ -2182,16 +2235,34 @@ namespace bgfx
uint16_t handle = state.m_vertexBuffer.idx;
if (bgfx::invalidHandle != handle)
{
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
IDirect3DVertexDeclaration9* ptr = createVertexDecl(vertexDecl.m_decl, state.m_instanceDataStride/16);
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(ptr) );
DX_RELEASE(ptr, 0);
}
else
{
DX_CHECK(s_renderCtx.m_device->SetStreamSourceFreq(0, 1) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, NULL, 0, 0) );
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
}
}
else
{
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, NULL, 0, 0) );
DX_CHECK(s_renderCtx.m_device->SetStreamSource(1, NULL, 0, 0) );
}
}
@ -2223,48 +2294,58 @@ namespace bgfx
}
uint32_t numIndices = 0;
uint32_t numPrims = 0;
uint32_t numPrimsSubmitted = 0;
uint32_t numInstances = 0;
uint32_t numPrimsRendered = 0;
if (bgfx::invalidHandle != state.m_indexBuffer.idx)
{
if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
{
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
, state.m_startVertex
, 0
, numVertices
, 0
, numPrims
, numPrimsSubmitted
) );
}
else if (primNumVerts <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
, state.m_startVertex
, 0
, numVertices
, state.m_startIndex
, numPrims
, numPrimsSubmitted
) );
}
}
else
{
numPrims = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(s_renderCtx.m_device->DrawPrimitive(primType
, state.m_startVertex
, numPrims
, numPrimsSubmitted
) );
}
statsNumPrims += numPrims;
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
@ -2300,7 +2381,11 @@ namespace bgfx
, m_render->m_num
, elapsedCpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);

View file

@ -14,26 +14,6 @@
# endif // !BGFX_CONFIG_RENDERER_DIRECT3D_EX
# include <d3d9.h>
# ifndef D3DFMT_NULL
# define D3DFMT_NULL ( (D3DFORMAT)MAKEFOURCC('N','U','L','L') )
# endif // D3DFMT_NULL
# ifndef D3DFMT_DF16
# define D3DFMT_DF16 ( (D3DFORMAT)MAKEFOURCC('D','F','1','6') )
# endif // D3DFMT_DF16
# ifndef D3DFMT_DF24
# define D3DFMT_DF24 ( (D3DFORMAT)MAKEFOURCC('D','F','2','4') )
# endif // D3DFMT_DF24
# ifndef D3DFMT_INTZ
# define D3DFMT_INTZ ( (D3DFORMAT)MAKEFOURCC('I','N','T','Z') )
# endif // D3DFMT_INTZ
# ifndef D3DFMT_RAWZ
# define D3DFMT_RAWZ ( (D3DFORMAT)MAKEFOURCC('R','A','W','Z') )
# endif // D3DFMT_RAWZ
# if BGFX_CONFIG_RENDERER_DIRECT3D_EX
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT SDKVersion, IDirect3D9Ex**);
# else
@ -113,6 +93,69 @@ namespace bgfx
} while (0)
#endif // BGFX_CONFIG_DEBUG
# ifndef D3DFMT_ATI1
# define D3DFMT_ATI1 ( (D3DFORMAT)MAKEFOURCC('A','T','I','1') )
# endif // D3DFMT_ATI1
# ifndef D3DFMT_ATI2
# define D3DFMT_ATI2 ( (D3DFORMAT)MAKEFOURCC('A','T','I','2') )
# endif // D3DFMT_ATI2
# ifndef D3DFMT_ATOC
# define D3DFMT_ATOC ( (D3DFORMAT)MAKEFOURCC('A','T','O','C') )
# endif // D3DFMT_ATOC
# ifndef D3DFMT_DF16
# define D3DFMT_DF16 ( (D3DFORMAT)MAKEFOURCC('D','F','1','6') )
# endif // D3DFMT_DF16
# ifndef D3DFMT_DF24
# define D3DFMT_DF24 ( (D3DFORMAT)MAKEFOURCC('D','F','2','4') )
# endif // D3DFMT_DF24
# ifndef D3DFMT_INST
# define D3DFMT_INST ( (D3DFORMAT)MAKEFOURCC('I','N','S','T') )
# endif // D3DFMT_INST
# ifndef D3DFMT_INTZ
# define D3DFMT_INTZ ( (D3DFORMAT)MAKEFOURCC('I','N','T','Z') )
# endif // D3DFMT_INTZ
# ifndef D3DFMT_NULL
# define D3DFMT_NULL ( (D3DFORMAT)MAKEFOURCC('N','U','L','L') )
# endif // D3DFMT_NULL
# ifndef D3DFMT_RESZ
# define D3DFMT_RESZ ( (D3DFORMAT)MAKEFOURCC('R','E','S','Z') )
# endif // D3DFMT_RESZ
# ifndef D3DFMT_RAWZ
# define D3DFMT_RAWZ ( (D3DFORMAT)MAKEFOURCC('R','A','W','Z') )
# endif // D3DFMT_RAWZ
struct ExtendedFormat
{
enum Enum
{
Ati1,
Ati2,
Df16,
Df24,
Inst,
Intz,
Null,
Resz,
Rawz,
Count,
};
D3DFORMAT m_fmt;
DWORD m_usage;
D3DRESOURCETYPE m_type;
bool m_supported;
};
struct Msaa
{
D3DMULTISAMPLE_TYPE m_type;

View file

@ -532,6 +532,7 @@ namespace bgfx
ARB_multisample,
CHROMIUM_framebuffer_multisample,
ANGLE_translated_shader_source,
ARB_instanced_arrays,
ANGLE_instanced_arrays,
OES_texture_float,
OES_texture_float_linear,
@ -568,6 +569,7 @@ namespace bgfx
{ "GL_ARB_multisample", false, true },
{ "GL_CHROMIUM_framebuffer_multisample", false, true },
{ "GL_ANGLE_translated_shader_source", false, true },
{ "GL_ARB_instanced_arrays", false, true },
{ "GL_ANGLE_instanced_arrays", false, true },
{ "GL_OES_texture_float", false, true },
{ "GL_OES_texture_float_linear", false, true },
@ -608,6 +610,15 @@ namespace bgfx
"a_texcoord7",
};
static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
{
"i_data0",
"i_data1",
"i_data2",
"i_data3",
"i_data4",
};
static const GLenum s_attribType[AttribType::Count] =
{
GL_UNSIGNED_BYTE,
@ -978,7 +989,7 @@ namespace bgfx
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
{
GLuint loc = glGetAttribLocation(m_id, s_attribName[ii]);
if ( GLuint(-1) != loc )
if (GLuint(-1) != loc )
{
BX_TRACE("attr %s: %d", s_attribName[ii], loc);
m_attributes[ii] = loc;
@ -986,9 +997,21 @@ namespace bgfx
}
}
m_used[used] = Attrib::Count;
used = 0;
for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
{
GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
if (GLuint(-1) != loc )
{
BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
m_instanceData[used++] = loc;
}
}
m_instanceData[used] = 0xffff;
}
void Material::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex)
void Material::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
{
uint32_t enabled = 0;
for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
@ -1007,6 +1030,8 @@ namespace bgfx
GL_CHECK(glEnableVertexAttribArray(loc) );
enabled |= 1<<attr;
GL_CHECK(glVertexAttribDivisor(loc, 0) );
uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
}
@ -1038,25 +1063,19 @@ namespace bgfx
}
}
}
//
// uint32_t changed = enabled^m_enabled;
// m_enabled = enabled;
//
// if (0 != changed)
// {
// uint32_t test = 1;
// for (uint32_t attr = 0; attr != Attrib::Count; ++attr)
// {
// if ( (changed & test)
// && !(enabled & test) )
// {
// GLuint loc = m_attributes[attr];
// GL_CHECK(glDisableVertexAttribArray(loc) );
// }
//
// test <<= 1;
// }
// }
}
void Material::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
{
uint32_t baseVertex = _baseVertex;
for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
{
GLuint loc = m_instanceData[ii];
GL_CHECK(glEnableVertexAttribArray(loc) );
GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
GL_CHECK(glVertexAttribDivisor(loc, 1) );
baseVertex += 16;
}
}
void Texture::create(const Memory* _mem, uint32_t _flags)
@ -1899,8 +1918,10 @@ namespace bgfx
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
uint32_t statsNumPrims = 0;
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
{
@ -2336,49 +2357,69 @@ namespace bgfx
baseVertex = state.m_startVertex;
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
s_renderCtx.m_materials[materialIdx].bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
const Material& material = s_renderCtx.m_materials[materialIdx];
material.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
material.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
}
}
uint32_t numIndices = 0;
uint32_t numPrims = 0;
uint32_t numPrimsSubmitted = 0;
uint32_t numInstances = 0;
uint32_t numPrimsRendered = 0;
if (bgfx::invalidHandle != state.m_indexBuffer.idx)
{
if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
{
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawElements(primType
GL_CHECK(glDrawElementsInstanced(primType
, s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2
, GL_UNSIGNED_SHORT
, (void*)0
, state.m_numInstances
) );
}
else if (primNumVerts <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrims = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawElements(primType
GL_CHECK(glDrawElementsInstanced(primType
, numIndices
, GL_UNSIGNED_SHORT
, (void*)(uintptr_t)(state.m_startIndex*2)
, state.m_numInstances
) );
}
}
else
{
numPrims = state.m_numVertices/primNumVerts;
numPrimsSubmitted = state.m_numVertices/primNumVerts;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawArrays(primType
GL_CHECK(glDrawArraysInstanced(primType
, 0
, state.m_numVertices
, state.m_numInstances
) );
}
statsNumPrims += numPrims;
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
}
@ -2420,7 +2461,11 @@ namespace bgfx
, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
, elapsedGpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);

View file

@ -140,7 +140,7 @@ namespace bgfx
BX_CHECK(0 == err, #_call "; glError 0x%x %d", err, err); \
} while (0)
#if 0 // BGFX_CONFIG_DEBUG
#if BGFX_CONFIG_DEBUG
# define GL_CHECK(_call) _GL_CHECK(_call)
#else
# define GL_CHECK(_call) _call
@ -334,12 +334,14 @@ namespace bgfx
void create(const Shader& _vsh, const Shader& _fsh);
void destroy();
void init();
void bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex = 0);
void bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex = 0) const;
void bindInstanceData(uint32_t _stride, uint32_t _baseVertex = 0) const;
GLuint m_id;
uint8_t m_used[Attrib::Count+1]; // dense
uint16_t m_attributes[Attrib::Count]; // sparse
uint16_t m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
uint32_t m_enabled;
GLuint m_sampler[BGFX_CONFIG_MAX_TEXTURES];