mirror of
https://github.com/kaboomserver/server.git
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633 lines
23 KiB
YAML
633 lines
23 KiB
YAML
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# __________ __ __________ __ __ __ ________
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# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ _| ____/
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# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ /____ \
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# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ // \
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# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_//______ /
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# \/\/ \/ \/ \/ \/ \/ \/
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# ==================================================== #
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# PlayerParticles Config #
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# Welcome to the beginning #
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# ==================================================== #
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# Changing this value will reset your config on the next server reload / restart.
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# I don't recommend changing it
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# NOTE: Updating to a new version of the plugin will change this number and delete your config.
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# Make sure you create a backup each time before you update!
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version: 5.2
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# Check for new versions of the plugin
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# Default: true
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check-updates: false
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# If the command /pp gui is enabled
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# Disable this if you have your own custom GUI through another plugin
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# Default: true
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gui-enabled: true
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# The worlds which this plugin is disabled in
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# Remove the [] before you enter world names
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# Default: []
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disabled-worlds: []
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# - your_world_name_here
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# - add_more_under_these
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# Max fixed effects per player
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# Default: 5
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max-fixed-effects: 5
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# Max fixed effect creation distance
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# Determines how far away a player may create a fixed effect from themselves
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# This measurement is in blocks
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# Set to 0 for infinite distance
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# Default: 128
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max-fixed-effect-creation-distance: 128
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# How many ticks to wait before spawning more particles
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# Increasing this value may cause less lag (if there was any), but will decrease prettiness
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# Only use whole numbers greater than or equal to 1
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# Going over 3 will likely look terrible
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# Default: 1
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ticks-per-particle: 1
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# ================================================================ #
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# MESSAGE CONFIGURATION #
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# Important Notes: #
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# * You can use the & symbol to color the messages #
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# * {TYPE} Will be replaced with whatever that message requires #
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# * You cannot use the apostrophe character! ( ' ) #
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# ================================================================ #
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# If you're using other plugins to execute commands you may wish to turn off messages
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# Default: true
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messages-enabled: true
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# Whether or not to use the message-prefix field when displaying messages
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# Default: true
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use-message-prefix: false
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# The prefix to use for all PlayerParticle messages
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# This is useless if use-message-prefix is set to false
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# Default: '&7[&3PlayerParticles&7]'
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message-prefix: '&7[&3PlayerParticles&7]'
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# ------------- #
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# Particles #
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# ------------- #
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# No Particle Permission
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# Default: '&cYou do not have permission to use &b{TYPE} &cparticles!'
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message-no-permission: '&cYou do not have permission to use &b{TYPE} &cparticles!'
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# /pp list No Particles
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# Default: '&cYou do not have permission to use any particles!'
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message-no-particles: '&cYou do not have permission to use any particles!'
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# Now Using Particles
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# Default: '&aNow using &b{TYPE} &aparticles!'
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message-now-using: '&aNow using &b{TYPE} &aparticles!'
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# Cleared Particles
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# Default: '&aYour particles have been cleared!'
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message-cleared-particles: '&aYour particles have been cleared!'
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# Invalid Particle Type
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# Default: '&cInvalid particle type! &b/pp effects'
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message-invalid-type: '&cInvalid particle type! &b/pp effects &c| &b/pp effect <type>'
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# Particle Command Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp effect <type>'
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message-particle-usage: '&b/pp effect <type>'
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# -------------- #
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# Styles #
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# -------------- #
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# No Style Permission
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# Default: '&cYou do not have permission to use the style type &b{TYPE}&c!'
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message-no-permission-style: '&cYou do not have permission to use the style type &b{TYPE}&c!'
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# /pp styles No Styles
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# Default: '&cYou do not have permission to use any styles!'
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message-no-styles: '&cYou do not have permission to use any styles!'
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# Now Using Style
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# Default: '&aNow using the style type &b{TYPE}&a!'
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message-now-using-style: '&aNow using the style type &b{TYPE}&a!'
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# Cleared Style
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# Default: '&aYour style has been cleared!'
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message-cleared-style: '&aYour style has been cleared!'
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# Invalid Style Type
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# Default: '&cInvalid style type! &b/pp styles &c| &b/pp style <type>'
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message-invalid-type-style: '&cInvalid style type! &b/pp styles &c| &b/pp style <type>'
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# Style Command Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp style <type>'
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message-style-usage: '&b/pp style <type>'
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# ------------ #
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# Data #
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# ------------ #
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# Data Usage
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# Default: '&eYour current effect requires &b{TYPE} &edata!'
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message-data-usage: '&eYour current effect requires &b{TYPE} &edata!'
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# No Data Required
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# Default: '&eYour current effect does not use any data!'
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message-no-data-usage: '&eYour current effect does not use any data!'
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# Data Applied
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# Default: '&aYour &b{TYPE} &adata has been applied!'
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message-data-applied: '&aYour &b{TYPE} &adata has been applied!'
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# Invalid Data Arguments
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# Default: '&cInvalid &b{TYPE} &cdata arguments!'
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message-data-invalid-arguments: '&cInvalid &b{TYPE} &cdata arguments!'
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# Unknown Material
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# Default: '&cThe {TYPE} name you supplied is invalid!'
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message-data-material-unknown: '&cThe &b{TYPE} &cname you supplied is invalid!'
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# Mismatched Material
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# Default: '&cThe material supplied is not of type &b{TYPE}&c!'
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message-data-material-mismatch: '&cThe material supplied is not of type &b{TYPE}&c!'
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# Note Data Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp data [<0-23>]|[rainbow]'
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message-note-data-usage: '&b/pp data [<0-23>]|[rainbow]'
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# Color Data Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]'
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message-color-data-usage: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]'
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# Item Data Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp data <itemName/ID>'
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message-item-data-usage: '&b/pp data <itemName>'
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# Block Data Usage
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# You should not change the text here, only the coloring
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# Default: '&b/pp data <blockName/ID>'
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message-block-data-usage: '&b/pp data <blockName>'
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# ---------------- #
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# Prefixes #
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# ---------------- #
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# You Can Use Particles
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# Default: '&eYou can use:'
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message-use: '&eYou can use:&b'
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# Usage
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# Default: '&eUsage:'
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message-usage: '&eUsage:'
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# Available Commands
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# Default: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help'
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message-available-commands: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help'
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# Disabled Worlds
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# Default: '&eParticles are disabled in these worlds:&b'
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message-disabled-worlds: '&eParticles are disabled in these worlds:&b'
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# ------------------ #
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# Alt. Execution
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# ------------------ #
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# Executed For Player
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# Default: '&aCommand executed for &b{TYPE}'
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message-executed-for-player: '&aCommand executed for &b{TYPE}'
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# Failed Execute Not Found
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# Default: '&cFailed to execute for &b{TYPE}&c! Player not found!'
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message-failed-execute-not-found: '&cFailed to execute command for &b{TYPE}&c! Player not found!'
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# Failed Execute No Permission
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# Default: '&cFailed to execute for &b{TYPE}&c! You do not have permission!'
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message-failed-execute-no-permission: '&cFailed to execute command for &b{TYPE}&c! You do not have permission!'
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# ----------------- #
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# Fixed Effects
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# ----------------- #
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# -- Create -- #
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# Missing Creation Arguments
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# Default: '&cUnable to create fixed effect, you are missing &b{TYPE} &crequired arguments!'
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message-create-fixed-missing-args: '&cUnable to create fixed effect, you are missing &b{TYPE} &crequired arguments!'
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# Invalid Coordinates
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# Default: '&cUnable to create fixed effect, one or more coordinates you entered is invalid!'
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message-create-fixed-invalid-coords: '&cUnable to create fixed effect, one or more coordinates you entered is invalid!'
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# Coords Out Of Range
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# Default: '&cUnable to create fixed effect, you must be within &b{TYPE}&c blocks of your desired location!'
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message-create-fixed-out-of-range: '&cUnable to create fixed effect, you must be within &b{TYPE}&c blocks of your desired location!'
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# Invalid Effect
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# Default: '&cUnable to create fixed effect, an effect with the name &b{TYPE} &cdoes not exist!'
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message-create-fixed-invalid-effect: '&cUnable to create fixed effect, an effect with the name &b{TYPE} &cdoes not exist!'
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# No Permission Effect
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# Default: '&cUnable to create fixed effect, you do not have permission to use the effect &b{TYPE}&c!'
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message-create-fixed-no-permission-effect: '&cUnable to create fixed effect, you do not have permission to use the effect &b{TYPE}&c!'
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# Invalid Style
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# Default: '&cUnable to create fixed effect, a style with the name &b{TYPE} &cdoes not exist!'
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message-create-fixed-invalid-style: '&cUnable to create fixed effect, a style with the name &b{TYPE} &cdoes not exist!'
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# No Permission Style
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# Default: '&cUnable to create fixed effect, you do not have permission to use the style &b{TYPE}&c!'
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message-create-fixed-no-permission-style: '&cUnable to create fixed effect, you do not have permission to use the style &b{TYPE}&c!'
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# Style Not Fixable
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# Default: '&cThe style &b{TYPE} &cprovided can not be used in fixed effects!'
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message-create-fixed-non-fixable-style: '&cThe style &b{TYPE} &ccan not be used in fixed effects!'
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# Data Error
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# Default: '&cUnable to create fixed effect, the data provided is not correct! This effect requires &b{TYPE}&c!'
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message-create-fixed-data-error: '&cUnable to create fixed effect, the data provided is not correct! This effect requires &b{TYPE}&c data!'
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# Creation Success
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# Default: '&aYour fixed effect has been created!'
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message-create-fixed-success: '&aYour fixed effect has been created!'
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# -- Remove -- #
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# Could Not Remove
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# Default: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!'
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message-remove-fixed-nonexistant: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!'
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# No Args Remove
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# Default: '&cYou did not specify an id to remove!'
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message-remove-fixed-no-args: '&cYou did not specify an id to remove!'
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# Invalid Args Remove
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# Default: '&cUnable to remove, the id specified must be a number!'
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message-remove-fixed-invalid-args: '&cUnable to remove, the id specified must be a number!'
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# Effect Removed
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# Default: '&aYour fixed effect with the id &b{TYPE}&a has been removed!'
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message-remove-fixed-success: '&aYour fixed effect with the id &b{TYPE}&a has been removed!'
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# -- List -- #
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# List Success
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# Default: '&eYou have fixed effects with these ids: &b'
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message-list-fixed-success: '&eYou have fixed effects with these ids: &b'
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# List None
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# Default: '&eYou do not have any fixed effects!'
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message-list-fixed-none: '&eYou do not have any fixed effects!'
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# -- Info -- #
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# Could Not Get Info
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# Default: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!'
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message-info-fixed-nonexistant: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!'
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# No Args Info
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# Default: '&cYou did not specify an id to display info for!'
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message-info-fixed-no-args: '&cYou did not specify an id to display info for!'
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# Invalid Args Info
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# Default: '&cUnable to get info, the id specified must be a number!'
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message-info-fixed-invalid-args: '&cUnable to get info, the id specified must be a number!'
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# Fixed Effect Info
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# Key:
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# {0} = ID
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# {1} = World Name
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# {2} = World X Position
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# {3} = World Y Position
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# {4} = World Z Position
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# {5} = Effect Name
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# {6} = Style Name
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# {7} = Data
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# Default: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}'
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message-info-fixed-info: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}'
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# -- Clear -- #
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# No Permission Clear
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# Default: '&cYou do not have permission to clear fixed effects of other players!'
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message-clear-no-permission: '&cYou do not have permission to clear fixed effects of other players!'
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# No Arguments Clear
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# Default: '&cYou did not provide a radius to clear fixed effects for!'
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message-clear-no-args: '&cYou did not provide a radius to clear fixed effects for!'
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# Invalid Arguments Clear
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# Default: '&cThe radius you provided is invalid. Make sure it is a positive whole number!'
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message-clear-invalid-args: '&cThe radius you provided is invalid. Make sure it is a positive whole number!'
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# Successfully Cleared
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# Key:
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# {0} = Number of effects cleared
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# {1} = The provided radius
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# Default: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!'
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message-clear-success: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!'
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# -- Other -- #
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# No Permission Fixed
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# Default: '&cYou do not have permission to use fixed effects!'
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message-no-permission-fixed: '&cYou do not have permission to use fixed effects!'
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# Reached Max Allowed
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# Default: '&cYou have reached the maximum allowed fixed effects!'
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message-max-fixed-effects-reached: '&cYou have reached the maximum allowed fixed effects!'
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# Invalid Fixed Command
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# Default: '&cInvalid sub-command for &b/pp fixed&c!'
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message-invalid-fixed-command: '&cInvalid subcommand for &b/pp fixed&c! &eCommands: '
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# -- Command Descriptions -- #
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# Fixed Command Description For Create
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# Default '&e/pp fixed create <x> <y> <z> <effect> <style> [data]'
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message-fixed-command-desc-create: '&e/pp fixed create <x> <y> <z> <effect> <style> [data] - Creates a new fixed effect'
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# Fixed Command Description For Remove
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# Default: '&e/pp fixed remove <id>'
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message-fixed-command-desc-remove: '&e/pp fixed remove <id> - Removes a fixed effect by its id'
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# Fixed Command Description For List
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# Default: '&e/pp fixed list - Lists all ids of your fixed effects'
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message-fixed-command-desc-list: '&e/pp fixed list - Lists all ids of your fixed effects'
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# Fixed Command Description For Information
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# Default: '&e/pp fixed info <id> - Gets info on one of your fixed effects'
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message-fixed-command-desc-info: '&e/pp fixed info <id> - Gets info on one of your fixed effects'
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# Fixed Command Description For Clear
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# Default: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius'
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message-fixed-command-desc-clear: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius'
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# ------------- #
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# GUI #
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# ------------- #
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# Disabled
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# Default: '&cThe server administrator has disabled the GUI.'
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||
|
message-gui-disabled: '&cThe server administrator has disabled the GUI.'
|
||
|
|
||
|
# Opened By Default
|
||
|
# Default: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.'
|
||
|
message-gui-by-default: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.'
|
||
|
|
||
|
# Back Button
|
||
|
# Default: '&eGo Back'
|
||
|
message-gui-back-button: '&eGo Back'
|
||
|
|
||
|
# Icon Name Color
|
||
|
# Default: '&a'
|
||
|
message-gui-icon-name-color: '&a'
|
||
|
|
||
|
# Currently Active Effect/Style
|
||
|
# Default: '&d- Your current {TYPE} -'
|
||
|
message-gui-icon-current-active: '&d- Your current {TYPE} -'
|
||
|
|
||
|
# Sets your style/effect to {effect name}
|
||
|
# The effect/style name will be added to the end
|
||
|
# Default: '&eSets your {TYPE} to '
|
||
|
message-gui-icon-sets-to: '&eSets your {TYPE} to &b'
|
||
|
|
||
|
# Select Your
|
||
|
# Default: '&eSelect your {TYPE}'
|
||
|
message-gui-icon-set-your: '&eSelect your {TYPE}'
|
||
|
|
||
|
# No Access To
|
||
|
# Default: '&cYou have no access to any {TYPE}!'
|
||
|
message-gui-no-access-to: '&cYou have no access to any {TYPE}!'
|
||
|
|
||
|
# No Data
|
||
|
# Default: '&cYour effect does not use any data!'
|
||
|
message-gui-no-data: '&cYour effect does not use any data!'
|
||
|
|
||
|
# ------------- #
|
||
|
# Other #
|
||
|
# ------------- #
|
||
|
|
||
|
# Reset
|
||
|
# Default: '&aYour effect, style, and data have all been reset!'
|
||
|
message-reset: '&aYour effect, style, and data have all been reset!'
|
||
|
|
||
|
# Invalid Arguments
|
||
|
# Default: '&cInvalid arguments! &a/pp help'
|
||
|
message-invalid-arguments: '&cInvalid arguments! &b/pp help'
|
||
|
|
||
|
# Disabled Worlds None
|
||
|
# Default: '&eParticles are not disabled in any worlds!'
|
||
|
message-disabled-worlds-none: '&eParticles are not disabled in any worlds!'
|
||
|
|
||
|
# Command Usage
|
||
|
# Default: '&eCommand Usage: /pp <command>'
|
||
|
message-command-usage: '&eCommand Usage: &b/pp <command>'
|
||
|
|
||
|
# ================================================================ #
|
||
|
# DATABASE CONFIGURATION #
|
||
|
# Information: #
|
||
|
# * This is meant for people who have multiple servers connected #
|
||
|
# together through BungeeCord. Unless you have multiple servers, #
|
||
|
# it is recommended to keep the database storage disabled for #
|
||
|
# the best performance! #
|
||
|
# ================================================================ #
|
||
|
|
||
|
# Enable Database
|
||
|
# Default: false
|
||
|
database-enable: false
|
||
|
|
||
|
# ------------------------------------------------------------------- #
|
||
|
# The following are only required if database-enable is set to 'true' #
|
||
|
# ------------------------------------------------------------------- #
|
||
|
|
||
|
# Database Hostname
|
||
|
# Default: ''
|
||
|
database-hostname: ''
|
||
|
|
||
|
# Database Port
|
||
|
# Default: 3306
|
||
|
database-port: 3306
|
||
|
|
||
|
# Database Name
|
||
|
# Default: ''
|
||
|
database-name: ''
|
||
|
|
||
|
# Database User Name
|
||
|
# Default: ''
|
||
|
database-user-name: ''
|
||
|
|
||
|
# Database User Password
|
||
|
# Default: ''
|
||
|
database-user-password: ''
|
||
|
|
||
|
# =================================================================== #
|
||
|
# GUI ICON SETTINGS #
|
||
|
# This configuration option allows you to change any of the GUI #
|
||
|
# icons to whatever block/item you want. #
|
||
|
# #
|
||
|
# Important Notes: #
|
||
|
# * If any of the block/item names are invalid the icon in the GUI #
|
||
|
# will be the barrier icon to show that it failed to load. #
|
||
|
# * Do NOT change the particle/style name #
|
||
|
# * You MUST use the Spigot-given name for it to work. You can see #
|
||
|
# all the Spigot-given names at the link below: #
|
||
|
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html #
|
||
|
# =================================================================== #
|
||
|
|
||
|
gui-icon:
|
||
|
main-menu:
|
||
|
EFFECT: BLAZE_POWDER
|
||
|
STYLE: NETHER_STAR
|
||
|
DATA: BOOK
|
||
|
effect: # 1.13 and up
|
||
|
AMBIENT_ENTITY_EFFECT: BEACON
|
||
|
ANGRY_VILLAGER: IRON_DOOR
|
||
|
BARRIER: BARRIER
|
||
|
BLOCK: STONE
|
||
|
BUBBLE: BUBBLE_CORAL
|
||
|
BUBBLE_COLUMN_UP: MAGMA_BLOCK
|
||
|
BUBBLE_POP: BUBBLE_CORAL_FAN
|
||
|
CLOUD: WHITE_WOOL
|
||
|
CRIT: IRON_SWORD
|
||
|
CURRENT_DOWN: SOUL_SAND
|
||
|
DAMAGE_INDICATOR: BOW
|
||
|
DOLPHIN: DOLPHIN_SPAWN_EGG
|
||
|
DRAGON_BREATH: DRAGON_BREATH
|
||
|
DRIPPING_LAVA: LAVA_BUCKET
|
||
|
DRIPPING_WATER: WATER_BUCKET
|
||
|
DUST: REDSTONE
|
||
|
ENCHANT: ENCHANTING_TABLE
|
||
|
ENCHANTED_HIT: DIAMOND_SWORD
|
||
|
END_ROD: END_ROD
|
||
|
ENTITY_EFFECT: GLOWSTONE_DUST
|
||
|
EXPLOSION: FIRE_CHARGE
|
||
|
EXPLOSION_EMITTER: TNT
|
||
|
FALLING_DUST: SAND
|
||
|
FIREWORK: FIREWORK_ROCKET
|
||
|
FISHING: FISHING_ROD
|
||
|
FLAME: BLAZE_POWDER
|
||
|
HAPPY_VILLAGER: DARK_OAK_DOOR
|
||
|
HEART: POPPY
|
||
|
INSTANT_EFFECT: SPLASH_POTION
|
||
|
ITEM: ITEM_FRAME
|
||
|
ITEM_SLIME: SLIME_BALL
|
||
|
ITEM_SNOWBALL: SNOWBALL
|
||
|
LARGE_SMOKE: COBWEB
|
||
|
LAVA: MAGMA_CREAM
|
||
|
MYCELIUM: MYCELIUM
|
||
|
NAUTILUS: HEART_OF_THE_SEA
|
||
|
NONE: GLASS_PANE
|
||
|
NOTE: NOTE_BLOCK
|
||
|
POOF: FIREWORK_STAR
|
||
|
PORTAL: OBSIDIAN
|
||
|
RAIN: PUFFERFISH_BUCKET
|
||
|
SMOKE: TORCH
|
||
|
SPELL: POTION
|
||
|
SPIT: LLAMA_SPAWN_EGG
|
||
|
SPLASH: SALMON
|
||
|
SQUID_INK: INK_SAC
|
||
|
SWEEP_ATTACK: GOLDEN_SWORD
|
||
|
TOTEM_OF_UNDYING: TOTEM
|
||
|
UNDERWATER: TURTLE_HELMET
|
||
|
WITCH: CAULDRON
|
||
|
effect-legacy: # 1.9 to 1.12
|
||
|
AMBIENT_ENTITY_EFFECT: BEACON
|
||
|
ANGRY_VILLAGER: IRON_DOOR
|
||
|
BARRIER: BARRIER
|
||
|
BLOCK: STONE
|
||
|
BUBBLE: GLASS
|
||
|
CLOUD: WOOL
|
||
|
CRIT: IRON_SWORD
|
||
|
DAMAGE_INDICATOR: BOW
|
||
|
DRAGON_BREATH: DRAGONS_BREATH
|
||
|
DRIPPING_LAVA: LAVA_BUCKET
|
||
|
DRIPPING_WATER: WATER_BUCKET
|
||
|
DUST: REDSTONE
|
||
|
ENCHANT: ENCHANTMENT_TABLE
|
||
|
ENCHANTED_HIT: DIAMOND_SWORD
|
||
|
END_ROD: END_ROD
|
||
|
ENTITY_EFFECT: GLOWSTONE_DUST
|
||
|
EXPLOSION: FIREBALL
|
||
|
EXPLOSION_EMITTER: TNT
|
||
|
FALLING_DUST: SAND
|
||
|
FIREWORK: FIREWORK
|
||
|
FISHING: FISHING_ROD
|
||
|
FLAME: BLAZE_POWDER
|
||
|
FOOTSTEP: GRASS
|
||
|
HAPPY_VILLAGER: WOOD_DOOR
|
||
|
HEART: RED_ROSE
|
||
|
INSTANT_EFFECT: POTION
|
||
|
ITEM: ITEM_FRAME
|
||
|
ITEM_SLIME: SLIME_BALL
|
||
|
ITEM_SNOWBALL: SNOWBALL
|
||
|
LARGE_SMOKE: WEB
|
||
|
LAVA: MAGMA_CREAM
|
||
|
MYCELIUM: MYCEL
|
||
|
NONE: THIN_GLASS
|
||
|
NOTE: NOTE_BLOCK
|
||
|
POOF: FIREWORK_CHARGE
|
||
|
PORTAL: OBSIDIAN
|
||
|
RAIN: LAPIS_BLOCK
|
||
|
SMOKE: TORCH
|
||
|
SPELL: GLASS_BOTTLE
|
||
|
SPIT: PUMPKIN_SEEDS
|
||
|
SPLASH: FISH
|
||
|
SWEEP_ATTACK: GOLD_SWORD
|
||
|
TOTEM_OF_UNDYING: TOTEM
|
||
|
UNDERWATER: BOAT
|
||
|
WITCH: CAULDRON
|
||
|
style: # 1.13 and up
|
||
|
ARROWS: BOW
|
||
|
BEAM: POWERED_RAIL
|
||
|
BLOCKBREAK: IRON_PICKAXE
|
||
|
BLOCKEDIT: DISPENSER
|
||
|
BLOCKPLACE: OAK_PLANKS
|
||
|
CUBE: STONE
|
||
|
FEET: GRASS
|
||
|
HALO: ENDER_PORTAL_FRAME
|
||
|
HURT: CACTUS
|
||
|
MOVE: PISTON
|
||
|
NONE: GLASS_PANE
|
||
|
ORBIT: ENCHANTING_TABLE
|
||
|
POINT: STONE_BUTTON
|
||
|
QUADHELIX: NAUTILUS_SHELL
|
||
|
SPHERE: HEART_OF_THE_SEA
|
||
|
SPIN: BEACON
|
||
|
SPIRAL: HOPPER
|
||
|
SWORDS: IRON_SWORD
|
||
|
THICK: COBWEB
|
||
|
WINGS: ELYTRA
|
||
|
style-legacy: # 1.9 to 1.12
|
||
|
ARROWS: BOW
|
||
|
BEAM: POWERED_RAIL
|
||
|
BLOCKBREAK: IRON_PICKAXE
|
||
|
BLOCKEDIT: DISPENSER
|
||
|
BLOCKPLACE: WOOD
|
||
|
CUBE: STONE
|
||
|
FEET: GRASS
|
||
|
HALO: ENDER_PORTAL_FRAME
|
||
|
HURT: CACTUS
|
||
|
MOVE: PISTON_BASE
|
||
|
NONE: THIN_GLASS
|
||
|
ORBIT: ENCHANTMENT_TABLE
|
||
|
POINT: STONE_BUTTON
|
||
|
QUADHELIX: ACTIVATOR_RAIL
|
||
|
SPHERE: SNOW_BALL
|
||
|
SPIN: BEACON
|
||
|
SPIRAL: HOPPER
|
||
|
SWORDS: IRON_SWORD
|
||
|
THICK: VINE
|
||
|
WINGS: ELYTRA
|
||
|
|
||
|
# That's everything! You reached the end of the configuration.
|
||
|
# Enjoy the plugin!
|