framework/script/server.sh
2020-08-02 14:51:56 +03:00

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#!/bin/sh
# The alive checker and Minecraft server is started at the same time. For performance reasons, the
# OpenJ9 JVM is used instead of Java's default Hotspot JVM.
PATH="$HOME/framework/vendor/java/bin/:$PATH"
# Make sure we're in the server folder, located in the home directory
cd ~/server/
while true; do
# Make certain files and folders read-only
chmod -R 500 plugins/bStats/
chmod -R 500 plugins/PluginMetrics/
chmod -R 500 plugins/ProtocolLib/
chmod 400 bukkit.yml
chmod 400 commands.yml
chmod 400 eula.txt
chmod 400 paper.yml
chmod 400 permissions.yml
chmod 400 server-icon.png
chmod 400 server.properties
chmod 400 spigot.yml
chmod 400 wepif.yml
# Start alive checker
dtach -n alivecheck ~/framework/script/alivecheck.sh
# Start Minecraft server
java -Xmx1800M -Xss8M -Xtune:virtualized -Xaggressive -Xcompressedrefs -Xdump:heap+java+snap+system:none -Xdump:tool:events=throw+systhrow,filter=java/lang/OutOfMemoryError,exec="kill -9 %pid" -Xgc:concurrentScavenge -Xgc:dnssExpectedTimeRatioMaximum=3 -Xgc:scvNoAdaptiveTenure -Xdisableexplicitgc -Xshareclasses -Xshareclasses:noPersistentDiskSpaceCheck -XX:MaxDirectMemorySize=128M -XX:+ClassRelationshipVerifier -XX:+GlobalLockReservation -XX:+UseContainerSupport -DPaper.IgnoreJavaVersion=true -Dpaper.playerconnection.keepalive=360 -DIReallyKnowWhatIAmDoingISwear -jar server.jar nogui
# Stop alive checker (will be started again on the next run)
killall alivecheck.sh
# Ensure we don't abuse the CPU in case of failure
sleep 1
done