#!/bin/sh # The alive checker and Minecraft server is started at the same time. For performance reasons, the # OpenJ9 JVM is used instead of Java's default Hotspot JVM. PATH="$HOME/framework/vendor/java/bin/:$PATH" # Make sure we're in the server folder, located in the home directory cd ~/server/ while true; do # Make certain files and folders read-only chmod -R 500 plugins/bStats/ chmod -R 500 plugins/PluginMetrics/ chmod -R 500 plugins/ProtocolLib/ chmod 400 bukkit.yml chmod 400 commands.yml chmod 400 eula.txt chmod 400 paper.yml chmod 400 permissions.yml chmod 400 server-icon.png chmod 400 server.properties chmod 400 spigot.yml chmod 400 wepif.yml # Start alive checker dtach -n alivecheck ~/framework/script/alivecheck.sh # Start Minecraft server java -Xmx1800M -Xss8M -Xtune:virtualized -Xaggressive -Xcompressedrefs -Xdump:heap+java+snap+system:none -Xdump:tool:events=throw+systhrow,filter=java/lang/OutOfMemoryError,exec="kill -9 %pid" -Xgc:concurrentScavenge -Xgc:dnssExpectedTimeRatioMaximum=3 -Xgc:scvNoAdaptiveTenure -Xdisableexplicitgc -Xshareclasses -Xshareclasses:noPersistentDiskSpaceCheck -XX:MaxDirectMemorySize=128M -XX:+ClassRelationshipVerifier -XX:+GlobalLockReservation -XX:+UseContainerSupport -DPaper.IgnoreJavaVersion=true -Dpaper.playerconnection.keepalive=360 -DIReallyKnowWhatIAmDoingISwear -jar server.jar nogui # Stop alive checker (will be started again on the next run) killall alivecheck.sh # Ensure we don't abuse the CPU in case of failure sleep 1 done