Check if the death message is null before broadcasting it

This commit is contained in:
OptimisticDeving 2024-06-24 20:29:27 +00:00
parent f75be147c1
commit aaf135365e
Signed by: opt
SSH key fingerprint: SHA256:efAXeDMyuFt1iia2xaqlrcHPlsXcjQEWNA2tmvVTqK8

View file

@ -1,5 +1,6 @@
package pw.kaboom.extras.modules.player;
import net.kyori.adventure.text.Component;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.attribute.Attribute;
@ -51,8 +52,11 @@ public final class PlayerDamage implements Listener {
@EventHandler
void onPlayerDeath(final PlayerDeathEvent event) {
final Player player = event.getEntity();
final Component deathMessage = event.deathMessage();
Bukkit.broadcast(event.deathMessage());
if (deathMessage != null) {
Bukkit.broadcast(deathMessage);
}
try {
if (!event.getKeepInventory()) {