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Use Bukkit.broadcast instead of looping through getOnlinePlayers
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1 changed files with 1 additions and 3 deletions
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@ -52,9 +52,7 @@ public final class PlayerDamage implements Listener {
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void onPlayerDeath(final PlayerDeathEvent event) {
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final Player player = event.getEntity();
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for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
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onlinePlayer.sendMessage(event.deathMessage());
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}
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Bukkit.broadcast(event.deathMessage());
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try {
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if (!event.getKeepInventory()) {
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