Use Bukkit.broadcast instead of looping through getOnlinePlayers

This commit is contained in:
OptimisticDeving 2024-06-24 20:28:11 +00:00
parent 923a64c906
commit f75be147c1
Signed by: opt
SSH key fingerprint: SHA256:efAXeDMyuFt1iia2xaqlrcHPlsXcjQEWNA2tmvVTqK8

View file

@ -52,9 +52,7 @@ public final class PlayerDamage implements Listener {
void onPlayerDeath(final PlayerDeathEvent event) {
final Player player = event.getEntity();
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
onlinePlayer.sendMessage(event.deathMessage());
}
Bukkit.broadcast(event.deathMessage());
try {
if (!event.getKeepInventory()) {