isle/LEGO1/lego/sources/geom
Mark Langen 55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
..
legobox.cpp Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legobox.h Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legoedge.cpp Refactor/Implement/Match LegoEdge (#786) 2024-04-09 11:25:24 +02:00
legoedge.h (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
legomesh.cpp Implement LegoLOD::Read and related (#634) 2024-03-07 20:57:17 +01:00
legomesh.h Implement LegoLOD::Read and related (#634) 2024-03-07 20:57:17 +01:00
legosphere.cpp Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legosphere.h Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legounkown100db7f4.cpp Implement LegoPathActor::VTable0x88 (#787) 2024-04-11 13:35:15 +02:00
legounkown100db7f4.h Implement LegoPathActor::VTable0x88 (#787) 2024-04-11 13:35:15 +02:00
legovertex.cpp Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legovertex.h Implement LegoROI::Read and geom library (#627) 2024-03-05 18:38:53 +01:00
legoweedge.cpp Refactor/Implement/Match LegoEdge (#786) 2024-04-09 11:25:24 +02:00
legoweedge.h Implement LegoPathActor::VTable0x88 (#787) 2024-04-11 13:35:15 +02:00
legowegedge.cpp Implement/match LegoAnimActor (#730) 2024-03-26 18:51:52 +01:00
legowegedge.h LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00