mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
55299229c2
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
||
---|---|---|
.. | ||
legobox.cpp | ||
legobox.h | ||
legoedge.cpp | ||
legoedge.h | ||
legomesh.cpp | ||
legomesh.h | ||
legosphere.cpp | ||
legosphere.h | ||
legounkown100db7f4.cpp | ||
legounkown100db7f4.h | ||
legovertex.cpp | ||
legovertex.h | ||
legoweedge.cpp | ||
legoweedge.h | ||
legowegedge.cpp | ||
legowegedge.h |