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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef ACT3SHARK_H
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#define ACT3SHARK_H
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7920 LegoPathActor
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VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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*/
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// SIZE 0x1a8
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class Act3Shark : public LegoAnimActor {
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public:
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Act3Shark();
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// FUNCTION: LEGO1 0x100430c0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03a0
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return "Act3Shark";
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}
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// FUNCTION: LEGO1 0x1001a130
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_10042ce0(void*);
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// SYNTHETIC: LEGO1 0x10043020
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// Act3Shark::`scalar deleting destructor'
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private:
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list<void*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined m_unk0x30[0x0c]; // 0x30
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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#endif // ACT3SHARK_H
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