isle/LEGO1/lego/legoomni/include/act3shark.h
2024-03-22 20:00:04 -04:00

46 lines
1.1 KiB
C++

#ifndef ACT3SHARK_H
#define ACT3SHARK_H
#include "legoanimactor.h"
/*
VTABLE: LEGO1 0x100d7920 LegoPathActor
VTABLE: LEGO1 0x100d79f0 LegoAnimActor
*/
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
// FUNCTION: LEGO1 0x100430c0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
// FUNCTION: LEGO1 0x1001a130
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_10042ce0(void*);
// SYNTHETIC: LEGO1 0x10043020
// Act3Shark::`scalar deleting destructor'
private:
list<void*> m_unk0x1c; // 0x1c
undefined4 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
undefined m_unk0x30[0x0c]; // 0x30
Mx3DPointFloat m_unk0x3c; // 0x3c
};
#endif // ACT3SHARK_H