isle/LEGO1/lego/legoomni/src/actors/towtrack.cpp
2024-05-24 14:44:09 -04:00

121 lines
2.1 KiB
C++

#include "towtrack.h"
#include "legogamestate.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "mxvariabletable.h"
#include "towtrackmissionstate.h"
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
// FUNCTION: LEGO1 0x1004c720
TowTrack::TowTrack()
{
m_unk0x168 = 0;
m_unk0x16a = -1;
m_state = NULL;
m_unk0x16c = 0;
m_unk0x170 = -1;
m_unk0x16e = 0;
m_unk0x174 = -1;
m_unk0x13c = 40.0;
m_unk0x178 = 1.0;
}
// FUNCTION: LEGO1 0x1004c9e0
// FUNCTION: BETA10 0x100f6bf1
MxResult TowTrack::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (!m_state) {
m_state = new TowTrackMissionState();
m_state->m_unk0x08 = 0;
GameState()->RegisterState(m_state);
}
}
VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
m_unk0x178 = 1.0;
m_time = Timer()->GetTime();
return result;
}
// STUB: LEGO1 0x1004cb10
void TowTrack::VTable0x70(float p_float)
{
// TODO
}
// FUNCTION: LEGO1 0x1004cc40
void TowTrack::CreateState()
{
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (m_state == NULL) {
m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
}
}
// STUB: LEGO1 0x1004cc80
MxLong TowTrack::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004cd30
MxU32 TowTrack::VTable0xd8(LegoEndAnimNotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d330
MxU32 TowTrack::VTable0xdc(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d690
MxU32 TowTrack::VTable0xcc()
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d8f0
void TowTrack::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1004d9e0
MxU32 TowTrack::VTable0xd4(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004dab0
void TowTrack::FUN_1004dab0()
{
// TODO
}
// STUB: LEGO1 0x1004dad0
void TowTrack::FUN_1004dad0()
{
// TODO
}