#include "towtrack.h" #include "legogamestate.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" #include "mxmisc.h" #include "mxtimer.h" #include "mxvariabletable.h" #include "towtrackmissionstate.h" DECOMP_SIZE_ASSERT(TowTrack, 0x180) // FUNCTION: LEGO1 0x1004c720 TowTrack::TowTrack() { m_unk0x168 = 0; m_unk0x16a = -1; m_state = NULL; m_unk0x16c = 0; m_unk0x170 = -1; m_unk0x16e = 0; m_unk0x174 = -1; m_unk0x13c = 40.0; m_unk0x178 = 1.0; } // FUNCTION: LEGO1 0x1004c9e0 // FUNCTION: BETA10 0x100f6bf1 MxResult TowTrack::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); if (result == SUCCESS) { m_world = CurrentWorld(); if (m_world) { m_world->Add(this); } m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState"); if (!m_state) { m_state = new TowTrackMissionState(); m_state->m_unk0x08 = 0; GameState()->RegisterState(m_state); } } VariableTable()->SetVariable(g_varTOWFUEL, "1.0"); m_unk0x178 = 1.0; m_time = Timer()->GetTime(); return result; } // STUB: LEGO1 0x1004cb10 void TowTrack::VTable0x70(float p_float) { // TODO } // FUNCTION: LEGO1 0x1004cc40 void TowTrack::CreateState() { m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState"); if (m_state == NULL) { m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState"); } } // STUB: LEGO1 0x1004cc80 MxLong TowTrack::Notify(MxParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004cd30 MxU32 TowTrack::VTable0xd8(LegoEndAnimNotificationParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004d330 MxU32 TowTrack::VTable0xdc(MxType19NotificationParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004d690 MxU32 TowTrack::VTable0xcc() { // TODO return 0; } // STUB: LEGO1 0x1004d8f0 void TowTrack::VTable0xe4() { // TODO } // STUB: LEGO1 0x1004d9e0 MxU32 TowTrack::VTable0xd4(LegoControlManagerEvent& p_param) { // TODO return 0; } // STUB: LEGO1 0x1004dab0 void TowTrack::FUN_1004dab0() { // TODO } // STUB: LEGO1 0x1004dad0 void TowTrack::FUN_1004dad0() { // TODO }