isle/LEGO1/realtime
Nathan M Gilbert ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
..
lodlist.h Implement/match ViewLODListManager::Create (#611) 2024-03-01 22:32:10 +01:00
matrix.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
matrix.h Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 (#781) 2024-04-07 14:03:21 +02:00
orientableroi.cpp Implement OrientableROI::GetLocalTransform (#652) 2024-03-10 16:10:53 +01:00
orientableroi.h Implement LegoCharacterManager::CreateROI (#709) 2024-03-22 18:40:19 +01:00
realtime.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtime.h Add CalcWorldBoundingVolumes (#651) 2024-03-10 15:29:16 +01:00
realtimeview.cpp Implement/match ViewManager ctor/dtor/structure (#614) 2024-03-02 15:43:19 +01:00
realtimeview.h Implement ViewManager::FUN_100a66f0 (#648) 2024-03-10 04:47:13 +01:00
roi.h Finish LegoVariables class (#698) 2024-03-19 19:44:42 +01:00
vector.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
vector.h Implement LegoPathActor::VTable0x88 (#787) 2024-04-11 13:35:15 +02:00