isle/LEGO1/racestate.h
2023-10-25 01:38:27 +02:00

44 lines
810 B
C++

#ifndef RACESTATE_H
#define RACESTATE_H
#include "legostate.h"
struct RaceStateEntry {
public:
MxU8 m_id;
undefined m_unk1[1];
MxU16 m_unk2;
MxU16 m_color;
};
// VTABLE 0x100d5e30
// SIZE 0x2c
class RaceState : public LegoState {
public:
RaceState();
// OFFSET: LEGO1 0x10016010
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f07d0
return "RaceState";
}
// OFFSET: LEGO1 0x10016020
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, RaceState::ClassName()) || LegoState::IsA(name);
}
inline MxU16 GetColor(MxU8 id) { return GetState(id)->m_color; }
private:
RaceStateEntry* GetState(MxU8 id);
protected:
RaceStateEntry m_state[5];
undefined2 m_unk26[2];
undefined4 m_unk28;
};
#endif // RACESTATE_H