isle/LEGO1/lego/sources/anim/legoanim.cpp
Christian Semmler dbb2acf71c
Implement more anim.lib Read functions (#578)
* Implement Read functions

* Add annotation
2024-02-18 21:31:29 +01:00

406 lines
7.7 KiB
C++

#include "legoanim.h"
DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08)
DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14)
DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18)
DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14)
DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c)
DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34)
DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08)
DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24)
DECOMP_SIZE_ASSERT(LegoAnim, 0x18)
// STUB: LEGO1 0x1009f0a0
LegoAnimScene::LegoAnimScene()
{
// TODO
}
// STUB: LEGO1 0x1009f0d0
LegoAnimScene::~LegoAnimScene()
{
// TODO
}
// STUB: LEGO1 0x1009f200
LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009f900
LegoAnimKey::LegoAnimKey()
{
m_unk0x00 = 0;
m_unk0x04 = 0;
}
// FUNCTION: LEGO1 0x1009f910
LegoResult LegoAnimKey::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoS32 und;
if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) {
return result;
}
m_unk0x00 = (LegoU32) und >> 24;
m_unk0x04 = und & 0xffffff;
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009f990
LegoTranslationKey::LegoTranslationKey()
{
m_x = 0.0F;
m_y = 0.0F;
m_z = 0.0F;
}
// FUNCTION: LEGO1 0x1009f9b0
LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
m_unk0x00 |= c_bit1;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009faa0
LegoRotationKey::LegoRotationKey()
{
m_angle = 1.0F;
m_x = 0.0F;
m_y = 0.0F;
m_z = 0.0F;
}
// FUNCTION: LEGO1 0x1009fac0
LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_angle, sizeof(m_angle))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_angle != 1.0F) {
m_unk0x00 |= c_bit1;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009fba0
LegoScaleKey::LegoScaleKey()
{
m_x = 1.0F;
m_y = 1.0F;
m_z = 1.0F;
}
// FUNCTION: LEGO1 0x1009fbc0
LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
m_unk0x00 |= c_bit1;
}
return SUCCESS;
}
// STUB: LEGO1 0x1009fcf0
LegoAnimNodeData::LegoAnimNodeData()
{
// TODO
}
// FUNCTION: LEGO1 0x1009fda0
LegoAnimNodeData::~LegoAnimNodeData()
{
if (m_name) {
delete[] m_name;
}
if (m_translationKeys) {
delete[] m_translationKeys;
}
if (m_rotationKeys) {
delete[] m_rotationKeys;
}
if (m_scaleKeys) {
delete[] m_scaleKeys;
}
if (m_morphKeys) {
delete[] m_morphKeys;
}
}
// FUNCTION: LEGO1 0x1009fe60
LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoU32 length;
if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) {
return result;
}
if (m_name) {
delete[] m_name;
m_name = NULL;
}
if (length) {
m_name = new LegoChar[length + 1];
if ((result = p_storage->Read(m_name, length)) != SUCCESS) {
return result;
}
m_name[length] = '\0';
}
LegoU32 i;
if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) {
return result;
}
if (m_translationKeys) {
delete[] m_translationKeys;
m_translationKeys = NULL;
}
if (m_numTranslationKeys) {
m_translationKeys = new LegoTranslationKey[m_numTranslationKeys];
for (i = 0; i < m_numTranslationKeys; i++) {
if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) {
return result;
}
if (m_rotationKeys) {
delete[] m_rotationKeys;
m_rotationKeys = NULL;
}
if (m_numRotationKeys) {
m_rotationKeys = new LegoRotationKey[m_numRotationKeys];
for (i = 0; i < m_numRotationKeys; i++) {
if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) {
return result;
}
if (m_scaleKeys) {
delete[] m_scaleKeys;
m_scaleKeys = NULL;
}
if (m_numScaleKeys) {
m_scaleKeys = new LegoScaleKey[m_numScaleKeys];
for (i = 0; i < m_numScaleKeys; i++) {
if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) {
return result;
}
if (m_morphKeys) {
delete[] m_morphKeys;
m_morphKeys = NULL;
}
if (m_numMorphKeys) {
m_morphKeys = new LegoMorphKey[m_numMorphKeys];
for (i = 0; i < m_numMorphKeys; i++) {
if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
return SUCCESS;
}
// STUB: LEGO1 0x100a01e0
LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a0b30
LegoAnim::LegoAnim()
{
m_duration = 0;
m_actors = NULL;
m_numActors = 0;
m_scene = NULL;
}
// FUNCTION: LEGO1 0x100a0bc0
LegoAnim::~LegoAnim()
{
if (m_actors != NULL) {
for (LegoU32 i = 0; i < m_numActors; i++) {
delete[] m_actors[i].m_name;
}
delete[] m_actors;
}
if (m_scene != NULL) {
delete m_scene;
}
}
// FUNCTION: LEGO1 0x100a0c70
LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
{
LegoResult result = FAILURE;
LegoU32 length, i;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
m_actors = new LegoAnimActorEntry[length];
m_numActors = 0;
for (i = 0; i < length; i++) {
LegoU32 length;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
if (length) {
m_actors[i].m_name = new LegoChar[length + 1];
if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) {
goto done;
}
m_actors[i].m_name[length] = '\0';
if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) {
goto done;
}
}
m_numActors++;
}
if ((result = p_storage->Read(&m_duration, sizeof(m_duration))) != SUCCESS) {
goto done;
}
if (p_parseScene) {
m_scene = new LegoAnimScene();
result = m_scene->Read(p_storage);
if (result != SUCCESS) {
goto done;
}
}
result = LegoTree::Read(p_storage);
done:
if (result != SUCCESS && m_actors != NULL) {
for (i = 0; i < m_numActors; i++) {
delete[] m_actors[i].m_name;
}
m_numActors = 0;
delete[] m_actors;
m_actors = NULL;
}
return result;
}
// STUB: LEGO1 0x100a0e30
LegoResult LegoAnim::Write(LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a0f60
LegoMorphKey::LegoMorphKey()
{
m_unk0x08 = NULL;
}
// FUNCTION: LEGO1 0x100a0f70
LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
return result == SUCCESS ? SUCCESS : result;
}